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	<title>Source 2 - Riwayat revisi</title>
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		<title>Maintenance script: Presentation V4: sitasi, referensi, Math, Wikimedia Commons, dan atribusi</title>
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		<updated>2026-08-23T13:58:16Z</updated>

		<summary type="html">&lt;p&gt;Presentation V4: sitasi, referensi, Math, Wikimedia Commons, dan atribusi&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Revisi sebelumnya&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revisi per 23 Agustus 2026 13.58&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Baris 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Baris 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sejarah ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sejarah ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rencana untuk penerus [[Source (mesin permainan)|mesin Source]] asli dimulai setelah merilis &#039;&#039;[[Half-Life 2: Episode Two]]&#039;&#039; pada tahun 2007. Demo teknologi mesin pertama dibuat pada tahun 2010 dengan membuat ulang peta dari &#039;&#039;[[Left 4 Dead 2]]&#039;&#039;. Gambar ini bocor ke internet pada awal 2014. Pada [[Game Developers Conference]] 2014, Karyawan Valve Sergiy Migdalskiy memamerkan alat debugging physic Source 2 yang digunakan &#039;&#039;Left 4 Dead 2&#039;&#039;. Source 2 pertama kali tersedia untuk umum melalui alat [[Steam#Steam Workshop|Steam Workshop]] untuk &#039;&#039;[[Dota 2]]&#039;&#039; pada tahun 2014 sebelum diumumkan secara resmi pada Game Developers Conference 2015. Di sana, Valve menyatakan niat mereka untuk memungkinkan konten dibuat lebih efisien. Valve juga menyatakan akan mendukung [[Vulkan (API)|API grafis Vulkan]] dan menggunakan [[mesin fisika]] in-house baru yang disebut Rubikon, yang akan menggantikan kebutuhan alat [[Havok (perangkat lunak)|Havok]] pihak ketiga.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rencana untuk penerus [[Source (mesin permainan)|mesin Source]] asli dimulai setelah merilis &#039;&#039;[[Half-Life 2: Episode Two]]&#039;&#039; pada tahun 2007.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Tom Marks. [https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made Valve Explains Why Half-Life 2: Episode 3 Was Never Made]. &#039;&#039;IGN&#039;&#039;. March 23, 2020.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Geoff Keighley. &#039;&#039;Half-Life: Alyx - Final Hours&#039;&#039;. 2020.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Demo teknologi mesin pertama dibuat pada tahun 2010 dengan membuat ulang peta dari &#039;&#039;[[Left 4 Dead 2]]&#039;&#039;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Geoff Keighley. &#039;&#039;Half-Life: Alyx - Final Hours&#039;&#039;. 2020.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Gambar ini bocor ke internet pada awal 2014.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Tom Phillips. [https://www.eurogamer.net/articles/2014-01-28-source-2-images-show-next-gen-left-4-dead-2-prototype-report Source 2 images show next-gen Left 4 Dead 2 prototype - report]. &#039;&#039;Eurogamer&#039;&#039;. 2014-01-28.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Pada [[Game Developers Conference]] 2014, Karyawan Valve Sergiy Migdalskiy memamerkan alat debugging physic Source 2 yang digunakan &#039;&#039;Left 4 Dead 2&#039;&#039;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Sergiy Migdalskiy. [http://www.gdcvault.com/play/1020065/Physics-for-Game-Programmers-Debugging Physics for Game Programmers Debugging]. &#039;&#039;Game Developers Conference&#039;&#039;. April 14, 2014.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Source 2 pertama kali tersedia untuk umum melalui alat [[Steam#Steam Workshop|Steam Workshop]] untuk &#039;&#039;[[Dota 2]]&#039;&#039; pada tahun 2014 sebelum diumumkan secara resmi pada Game Developers Conference 2015.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Philip Kollar. [http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers Valve announces Source 2 engine, free for developers]. March 3, 2015.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Di sana, Valve menyatakan niat mereka untuk memungkinkan konten dibuat lebih efisien.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Tom Marks. [https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made Valve Explains Why Half-Life 2: Episode 3 Was Never Made]. &#039;&#039;IGN&#039;&#039;. March 23, 2020.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;John Walker. [https://www.rockpapershotgun.com/2012/11/11/gabe-newell-might-have-announced-source-2-possibly/ Gabe Newell Might Have Announced Source 2, Possibly]. &#039;&#039;Rock Paper Shotgun&#039;&#039;. November 11, 2012.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Mike Mahardy. [http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine GDC 2015: VALVE ANNOUNCES SOURCE 2 ENGINE]. &#039;&#039;IGN&#039;&#039;. March 3, 2015.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.pcgamesn.com/source-2-release-date Gabe Newell on Source 2: &quot;For us, it&#039;s useful. For other devs, it&#039;s not as useful as Unity&quot;]. &#039;&#039;PCGamesN&#039;&#039;.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Valve juga menyatakan akan mendukung [[Vulkan (API)|API grafis Vulkan]] dan menggunakan [[mesin fisika]] in-house baru yang disebut Rubikon, yang akan menggantikan kebutuhan alat [[Havok (perangkat lunak)|Havok]] pihak ketiga.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Sergiy Migdalskiy. [http://www.gdcvault.com/play/1020065/Physics-for-Game-Programmers-Debugging Physics for Game Programmers Debugging]. &#039;&#039;Game Developers Conference&#039;&#039;. April 14, 2014.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Mike Mahardy. [http://www.ign.com/articles/2015/03/04/gdc-2015-valve-announces-source-2-engine GDC 2015: Valve Announces Source 2 Engine]. IGN. March 3, 2015.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sergiy Migdalskiy. [http://media.steampowered.com/apps/valve/2015/Migdalskiy_Sergiy_Physics_Optimization_Strategies.pdf Physics for Game Developers: Physics Optimization Strategies]. Game Developers Conference. March 2015.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gabe Newell]], presiden Valve, mengatakan bahwa perusahaan memprioritaskan pengembangan permainan mereka sendiri sebelum mereka merilis mesin dan [[Software development kit|kit pengembangan perangkat]] lunaknya ke publik sebagai cara untuk memastikan kualitas tertinggi bagi pengembang; menambahkan bahwa mereka bermaksud untuk membuat mesin ini gratis digunakan untuk pengembang permainan selama permainan tersebut diterbitkan di layanan [[Steam]] mereka.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gabe Newell]], presiden Valve, mengatakan bahwa perusahaan memprioritaskan pengembangan permainan mereka sendiri sebelum mereka merilis mesin dan [[Software development kit|kit pengembangan perangkat]] lunaknya ke publik sebagai cara untuk memastikan kualitas tertinggi bagi pengembang; menambahkan bahwa mereka bermaksud untuk membuat mesin ini gratis digunakan untuk pengembang permainan selama permainan tersebut diterbitkan di layanan [[Steam]] mereka.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Philip Kollar. [http://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers Valve announces Source 2 engine, free for developers]. March 3, 2015.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.pcgamesn.com/khronos-and-valve-reveal-details-of-vulkan-api-show-dota-2-running-in-source-2-on-intel-integrated-graphics How Open-Source Allowed Valve To Implement VULKAN Much Faster On The Source 2 Engine]. PCGamesN. February 16, 2016.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Phil Savage. [http://www.pcgamer.com/source-2-will-be-free-wont-ask-for-royalties/ Source 2 will be free; won&#039;t ask for royalties]. &#039;&#039;PC Gamer&#039;&#039;. March 5, 2015.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pada bulan Juni 2015, Valve mengumumkan bahwa keseluruhan &#039;&#039;[[Dota 2]]&#039;&#039; akan ditransfer ke Source 2 dalam pembaruan yang disebut &#039;&#039;[[Dota 2 Reborn]]&#039;&#039;. &#039;&#039;Reborn&#039;&#039; pertama kali dirilis ke publik sebagai pembaruan beta keikutsertaan pada bulan yang sama sebelum secara resmi menggantikan klien asli pada September 2015, menjadikannya game pertama yang menggunakan mesin tersebut. Source 2 juga telah digunakan untuk &#039;&#039;[[Artifact (permainan video)|Artifact]]&#039;&#039; dan &#039;&#039;[[Dota Underlords]]&#039;&#039; Valve, dengan mesin yang diporting untuk mendukung [[Android (sistem operasi)|Android]] dan [[iOS]] untuk yang berikutnya. Mesinnya juga mendukung pembuatan permainan dalam [[realitas virtual]], digunakan di [[Steam#SteamVR|SteamVR]] Home, demo teknologi &#039;&#039;[[The Lab (permainan video)#Robot Repair|Robot Repair]]&#039;&#039; &#039;&#039;[[The Lab (permainan video)|The Lab]]&#039;&#039;, dan &#039;&#039;[[Half-Life: Alyx]]&#039;&#039;. Beta publik pertama dari alat Source 2, dibuat khusus untuk membuat konten khusus untuk &#039;&#039;Half-Life: Alyx&#039;&#039;, dirilis pada Mei 2020.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pada bulan Juni 2015, Valve mengumumkan bahwa keseluruhan &#039;&#039;[[Dota 2]]&#039;&#039; akan ditransfer ke Source 2 dalam pembaruan yang disebut &#039;&#039;[[Dota 2 Reborn]]&#039;&#039;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Sebastian Anthony. [https://www.extremetech.com/extreme/187723-valve-quietly-releases-source-2-engine-source-2-version-of-dota-2-and-new-hammer-map-editor Valve quietly releases Source 2 engine, Source 2 version of Dota 2, and new Hammer map editor]. &#039;&#039;extremetech&#039;&#039;. August 8, 2014.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Lizzie Plaugic. [https://www.theverge.com/2015/6/13/8776369/dota-2-reborn-new-engine-source-2 Dota 2 is getting overhauled with a new game engine]. &#039;&#039;The Verge&#039;&#039;. June 13, 2015.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Michael Martin. [http://www.ign.com/articles/2015/06/13/valve-announces-dota-2-reborn-open-beta-coming-next-week Valve Announces Dota 2 Reborn]. &#039;&#039;IGN&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Seth Macy. [http://www.ign.com/articles/2015/09/09/dota-2-now-valves-first-ever-source-2-game Dota 2 Now Valve&#039;s First Ever Source 2 Game]. IGN.&amp;lt;/ref&amp;gt; &lt;/ins&gt;&#039;&#039;Reborn&#039;&#039; pertama kali dirilis ke publik sebagai pembaruan beta keikutsertaan pada bulan yang sama sebelum secara resmi menggantikan klien asli pada September 2015, menjadikannya game pertama yang menggunakan mesin tersebut.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Seth Macy. [http://www.ign.com/articles/2015/09/09/dota-2-now-valves-first-ever-source-2-game Dota 2 Now Valve&#039;s First Ever Source 2 Game]. IGN.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Stephany Nunneley. [https://www.vg247.com/2015/06/13/dota-2-source-2-engine-dotatv/ Dota 2 being revamped with Source 2 engine and upgraded DotaTV experience]. &#039;&#039;vg247&#039;&#039;. June 13, 2015.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Ian Boudreau. [http://gameranx.com/updates/id/30218/article/dota-2-will-update-to-source-2-engine-soon-valve-says/ Dota 2 Will Update To Source 2 Engine Soon, Valve Says]. &#039;&#039;gameranx&#039;&#039;. June 13, 2015.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Christopher Livingston. [http://www.pcgamer.com/valve-announces-dota-2-reborn-new-engine-coming/ Valve announces Dota 2 Reborn, new engine coming]. &#039;&#039;PC Gamer&#039;&#039;. June 12, 2015.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Source 2 juga telah digunakan untuk &#039;&#039;[[Artifact (permainan video)|Artifact]]&#039;&#039; dan &#039;&#039;[[Dota Underlords]]&#039;&#039; Valve, dengan mesin yang diporting untuk mendukung [[Android (sistem operasi)|Android]] dan [[iOS]] untuk yang berikutnya.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;Dustin Bailey. [https://www.pcgamesn.com/artifact/artifact-source-2-ios-android Artifact will use Source 2, bringing the engine to iOS and Android]. &#039;&#039;PCGamesN&#039;&#039;. March 8, 2018.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Michael McWhertor. [https://www.polygon.com/2019/6/13/18678182/dota-underlords-valve-auto-chess-open-beta-platforms Valve&#039;s Auto Chess competitor is Dota Underlords]. &#039;&#039;Polygon&#039;&#039;.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Mesinnya juga mendukung pembuatan permainan dalam [[realitas virtual]], digunakan di [[Steam#SteamVR|SteamVR]] Home, demo teknologi &#039;&#039;[[The Lab (permainan video)#Robot Repair|Robot Repair]]&#039;&#039; &#039;&#039;[[The Lab (permainan video)|The Lab]]&#039;&#039;, dan &#039;&#039;[[Half-Life: Alyx]]&#039;&#039;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;David Heaney. [https://uploadvr.com/half-life-alyx-rubikon-physics/ Half-Life: Alyx Highlights Valve&#039;s Powerhouse Physics Engine]. &#039;&#039;UploadVR&#039;&#039;.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sean Hollister. [https://www.theverge.com/2019/11/21/20975423/half-life-alyx-vr-price-release-date-screenshots-trailer-valve-steam Half-Life: Alyx is officially coming March 2020, and here&#039;s your first look]. &#039;&#039;The Verge&#039;&#039;. November 21, 2019.&amp;lt;/ref&amp;gt; &lt;/ins&gt;Beta publik pertama dari alat Source 2, dibuat khusus untuk membuat konten khusus untuk &#039;&#039;Half-Life: Alyx&#039;&#039;, dirilis pada Mei 2020.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;[https://www.pcgamer.com/half-life-alyx-now-has-steam-workshop-support-and-official-mod-tools/ Half-Life: Alyx now has Steam Workshop support and official mod tools]. &#039;&#039;PC Gamer&#039;&#039;. 2020-05-15.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Permainan ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Permainan ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| class=&quot;wikitable sortable&quot; width=&quot;auto&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!Tahun&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!Permainan&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!Pengembang&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;!Catatan&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! 2015&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;[[Dota 2]]&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| rowspan=&quot;8&quot; | Valve&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Port dari [[Source (mesin permainan)|Source]]; awalnya dirilis pada tahun 2013&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! 2016&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;[[Robot Repair]]&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Demo teknologi disertakan di dalamnya &#039;&#039;[[The Lab (permainan video)|The Lab]]&#039;&#039;; sisanya dibuat menggunakan [[Unity (mesin permainan)|mesin Unity]]&amp;lt;ref&amp;gt;Paul James. [https://www.roadtovr.com/valve-releases-the-lab-unity-renderer-for-free/ Valve Releases &#039;The Lab&#039; Unity Renderer for Free]. &#039;&#039;RoadToVR&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! 2018&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;[[Artifact (permainan video)|Artifact]]&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! rowspan=&quot;2&quot;| 2020&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;[[Dota Underlords]]&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Dirilis dalam [[akses awal]] pada tahun 2019&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;[[Half-Life: Alyx]]&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Dibuat untuk [[headset realitas maya]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|- &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! 2022&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;[[Aperture Desk Job]]&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Demo teknologi dibuat untuk [[Steam Deck]]&amp;lt;ref&amp;gt;Adrian Werner. [https://www.gamepressure.com/newsroom/aperture-desk-job-delighted-gamers/ze40ee While It&#039;s Not Portal 3, Valve&#039;s New Game Collects Accolades]. &#039;&#039;Gamepressure&#039;&#039;. 2 Maret 2022.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! 2023&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;[[Counter-Strike 2]]&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Port dari &#039;&#039;[[Counter-Strike: Global Offensive]]&#039;&#039; (2012)&amp;lt;ref&amp;gt;Emma Roth. [https://www.theverge.com/2023/3/22/23651939/counterstrike-cs2-valve-smoke-grenades-limited-test Valve announces Counter-Strike 2, a free replacement for CS:GO]. &#039;&#039;The Verge&#039;&#039;. 22 Maret 2023.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! rowspan=&quot;2&quot; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;[[Deadlock (permainan video)|Deadlock]]&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;[[Sandbox (permainan video)|Sandbox]]&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|  Digayakan sebagai &#039;&#039;S&amp;amp;box&#039;&#039;; pengembangan bergeser dari [[Unreal Engine]] ke Source 2 pada tahun 2020.&amp;lt;ref&amp;gt;Garry Newman. [https://sandbox.facepunch.com/news/new-engine New Engine]. &#039;&#039;sandbox.facepunch.com&#039;&#039;. 27 Oktober 2020.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Referensi ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Referensi ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sumber dan atribusi ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sumber dan atribusi ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Konten artikel ini diadaptasi dari [https://id.wikipedia.org/w/index.php?title=Source+2&amp;amp;oldid=28610342 Wikipedia bahasa Indonesia], revisi 28610342 (2025-11-23T04:57:24Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Konten artikel ini diadaptasi dari [https://id.wikipedia.org/w/index.php?title=Source+2&amp;amp;oldid=28610342 Wikipedia bahasa Indonesia], revisi 28610342 (2025-11-23T04:57:24Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- WIKI_UNISSULA_PRESENTATION_V4 --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.unissula.ac.id/index.php?title=Source_2&amp;diff=2192&amp;oldid=prev</id>
		<title>Maintenance script: Impor teks terkontrol dari Wikipedia bahasa Indonesia; revisi 28610342; atribusi sumber disertakan.</title>
		<link rel="alternate" type="text/html" href="https://wiki.unissula.ac.id/index.php?title=Source_2&amp;diff=2192&amp;oldid=prev"/>
		<updated>2026-08-23T13:24:10Z</updated>

		<summary type="html">&lt;p&gt;Impor teks terkontrol dari Wikipedia bahasa Indonesia; revisi 28610342; atribusi sumber disertakan.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Halaman baru&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Source 2&amp;#039;&amp;#039;&amp;#039; adalah [[Game engine|mesin permainan video]] yang dikembangkan oleh [[Valve Corporation|Valve]] sebagai penerus mesin Source asli. Mesin diumumkan pada 2015, dengan permainan pertama yang menggunakannya, &amp;#039;&amp;#039;[[Dota 2]]&amp;#039;&amp;#039;, sedang di ported dari mesin aslinya pada tahun yang sama. Sejak itu, &amp;#039;&amp;#039;[[Artifact (permainan video)|Artifact]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Dota Underlords]]&amp;#039;&amp;#039;, dan &amp;#039;&amp;#039;[[Half-Life: Alyx]]&amp;#039;&amp;#039; Valve semuanya telah dibuat dengan mesin tersebut.&lt;br /&gt;
&lt;br /&gt;
== Sejarah ==&lt;br /&gt;
Rencana untuk penerus [[Source (mesin permainan)|mesin Source]] asli dimulai setelah merilis &amp;#039;&amp;#039;[[Half-Life 2: Episode Two]]&amp;#039;&amp;#039; pada tahun 2007. Demo teknologi mesin pertama dibuat pada tahun 2010 dengan membuat ulang peta dari &amp;#039;&amp;#039;[[Left 4 Dead 2]]&amp;#039;&amp;#039;. Gambar ini bocor ke internet pada awal 2014. Pada [[Game Developers Conference]] 2014, Karyawan Valve Sergiy Migdalskiy memamerkan alat debugging physic Source 2 yang digunakan &amp;#039;&amp;#039;Left 4 Dead 2&amp;#039;&amp;#039;. Source 2 pertama kali tersedia untuk umum melalui alat [[Steam#Steam Workshop|Steam Workshop]] untuk &amp;#039;&amp;#039;[[Dota 2]]&amp;#039;&amp;#039; pada tahun 2014 sebelum diumumkan secara resmi pada Game Developers Conference 2015. Di sana, Valve menyatakan niat mereka untuk memungkinkan konten dibuat lebih efisien. Valve juga menyatakan akan mendukung [[Vulkan (API)|API grafis Vulkan]] dan menggunakan [[mesin fisika]] in-house baru yang disebut Rubikon, yang akan menggantikan kebutuhan alat [[Havok (perangkat lunak)|Havok]] pihak ketiga.&lt;br /&gt;
&lt;br /&gt;
[[Gabe Newell]], presiden Valve, mengatakan bahwa perusahaan memprioritaskan pengembangan permainan mereka sendiri sebelum mereka merilis mesin dan [[Software development kit|kit pengembangan perangkat]] lunaknya ke publik sebagai cara untuk memastikan kualitas tertinggi bagi pengembang; menambahkan bahwa mereka bermaksud untuk membuat mesin ini gratis digunakan untuk pengembang permainan selama permainan tersebut diterbitkan di layanan [[Steam]] mereka.&lt;br /&gt;
&lt;br /&gt;
Pada bulan Juni 2015, Valve mengumumkan bahwa keseluruhan &amp;#039;&amp;#039;[[Dota 2]]&amp;#039;&amp;#039; akan ditransfer ke Source 2 dalam pembaruan yang disebut &amp;#039;&amp;#039;[[Dota 2 Reborn]]&amp;#039;&amp;#039;. &amp;#039;&amp;#039;Reborn&amp;#039;&amp;#039; pertama kali dirilis ke publik sebagai pembaruan beta keikutsertaan pada bulan yang sama sebelum secara resmi menggantikan klien asli pada September 2015, menjadikannya game pertama yang menggunakan mesin tersebut. Source 2 juga telah digunakan untuk &amp;#039;&amp;#039;[[Artifact (permainan video)|Artifact]]&amp;#039;&amp;#039; dan &amp;#039;&amp;#039;[[Dota Underlords]]&amp;#039;&amp;#039; Valve, dengan mesin yang diporting untuk mendukung [[Android (sistem operasi)|Android]] dan [[iOS]] untuk yang berikutnya. Mesinnya juga mendukung pembuatan permainan dalam [[realitas virtual]], digunakan di [[Steam#SteamVR|SteamVR]] Home, demo teknologi &amp;#039;&amp;#039;[[The Lab (permainan video)#Robot Repair|Robot Repair]]&amp;#039;&amp;#039; &amp;#039;&amp;#039;[[The Lab (permainan video)|The Lab]]&amp;#039;&amp;#039;, dan &amp;#039;&amp;#039;[[Half-Life: Alyx]]&amp;#039;&amp;#039;. Beta publik pertama dari alat Source 2, dibuat khusus untuk membuat konten khusus untuk &amp;#039;&amp;#039;Half-Life: Alyx&amp;#039;&amp;#039;, dirilis pada Mei 2020.&lt;br /&gt;
&lt;br /&gt;
== Permainan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Referensi ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sumber dan atribusi ==&lt;br /&gt;
&lt;br /&gt;
Konten artikel ini diadaptasi dari [https://id.wikipedia.org/w/index.php?title=Source+2&amp;amp;oldid=28610342 Wikipedia bahasa Indonesia], revisi 28610342 (2025-11-23T04:57:24Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>