Gray Matter Interactive: Perbedaan antara revisi
Impor teks terkontrol dari Wikipedia bahasa Indonesia; revisi 28012251; atribusi sumber disertakan. |
Presentation V4: sitasi, referensi, Math, Wikimedia Commons, dan atribusi |
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== Permainan yang dikembangkan == | == Permainan yang dikembangkan == | ||
=== sebagai Xatrix Entertainment === | === sebagai Xatrix Entertainment === | ||
{| class="wikitable sortable" | |||
|- | |||
! Tahun !! Judul !! Penggerak permainan !! Rendering API !! Sistem operasi | |||
|- | |||
|1994 ||''[[Cyberia (video game)|Cyberia]]'' || || || | |||
|- | |||
|1995 || ''[[Cyberia (video game)#Sequel|Cyberia 2: Resurrection]]'' || || || | |||
|- | |||
|1997 || ''[[Redneck Rampage]]'' || [[Build (game engine)]] || || | |||
|- | |||
|1997 || ''[[Redneck Rampage#Redneck Rampage: The Early Years|Redneck Rampage: The Early Years]]'' || [[Build (game engine)]] || || | |||
|- | |||
|1998 || |''[[Redneck Rampage#Redneck Rampage Rides Again|Redneck Rampage Rides Again]]'' || [[Build (game engine)]] || || | |||
|- | |||
|1998 || ''[[Redneck Rampage#Redneck Deer Huntin'|Redneck Deer Huntin']]'' || [[Build (game engine)]] || || | |||
|- | |||
|1998 || ''[[Quake II#Quake II Mission Pack: The Reckoning|Quake II Mission Pack: The Reckoning]]'' (expansion) || [[id Tech 2]] || [[OpenGL]] || Linux, Windows | |||
|- | |||
|1999 || |''[[Kingpin: Life of Crime]]'' || [[id Tech 2]] || [[OpenGL]] || Linux, Windows | |||
|} | |||
=== sebagai Gray Matter === | === sebagai Gray Matter === | ||
{| class="wikitable sortable" | |||
|- | |||
! Tahun !! Judul !! Catatan | |||
|- | |||
|2001 | |||
|''[[Return to Castle Wolfenstein]]'' | |||
|Multiplayer was done by [[Nerve Software]] | |||
|- | |||
|2003 | |||
|''Trinity: The Shatter Effect'' | |||
|[[id Tech 3]] engine game cancelled by [[Activision]] | |||
|- | |||
|2004 | |||
|''[[Call of Duty: United Offensive]]'' | |||
|Expansion of ''[[Call of Duty (video game)|Call of Duty]]'' | |||
|- | |||
|2005 | |||
|''[[Call of Duty 2: Big Red One]]'' | |||
|Co-developed with [[Treyarch]] | |||
|} | |||
== Pranala == | == Pranala == | ||
* [http://wayback.archive.org/web/jsp/Interstitial.jsp?seconds=5&date=1011341021000&url=http%3A%2F%2Fwww.gmistudios.com%2F&target=http%3A%2F%2Fweb.archive.org%2Fweb%2F20020118080341%2Fhttp%3A%2F%2Fwww.gmistudios.com%2F Gray Matter website (archived)] | * [http://wayback.archive.org/web/jsp/Interstitial.jsp?seconds=5&date=1011341021000&url=http%3A%2F%2Fwww.gmistudios.com%2F&target=http%3A%2F%2Fweb.archive.org%2Fweb%2F20020118080341%2Fhttp%3A%2F%2Fwww.gmistudios.com%2F Gray Matter website (archived)] | ||
* [http://pc.ign.com/objects/552/552332.html Screenshots & summary of Trinity premise] | * [http://pc.ign.com/objects/552/552332.html Screenshots & summary of Trinity premise] | ||
== Sumber dan atribusi == | == Sumber dan atribusi == | ||
Konten artikel ini diadaptasi dari [https://id.wikipedia.org/w/index.php?title=Gray+Matter+Interactive&oldid=28012251 Wikipedia bahasa Indonesia], revisi 28012251 (2025-10-16T09:59:57Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku. | Konten artikel ini diadaptasi dari [https://id.wikipedia.org/w/index.php?title=Gray+Matter+Interactive&oldid=28012251 Wikipedia bahasa Indonesia], revisi 28012251 (2025-10-16T09:59:57Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku. | ||
<!-- WIKI_UNISSULA_PRESENTATION_V4 --> | |||
Revisi terkini sejak 24 Agustus 2026 18.04
Gray Matter Interactive Studios, Inc. adalah pengembang permainan video yang didirikan pada tahun 1994 oleh Drew Markham, Greg Goodrich, dan Michael "Maxx" Kaufman. Perusahaan ini diakuisisi oleh Activision pada bulan Januari 2002. Gray Matter dulu dikenal sebagai Xatrix Entertainment, Inc.. Menjelang akhir pengembangan untuk Call of Duty 2: Big Red One pada tahun 2005, Gray Matter dilebur ke dalam Treyarch.
Permainan yang dikembangkan
sebagai Xatrix Entertainment
| Tahun | Judul | Penggerak permainan | Rendering API | Sistem operasi |
|---|---|---|---|---|
| 1994 | Cyberia | |||
| 1995 | Cyberia 2: Resurrection | |||
| 1997 | Redneck Rampage | Build (game engine) | ||
| 1997 | Redneck Rampage: The Early Years | Build (game engine) | ||
| 1998 | Redneck Rampage Rides Again | Build (game engine) | ||
| 1998 | Redneck Deer Huntin' | Build (game engine) | ||
| 1998 | Quake II Mission Pack: The Reckoning (expansion) | id Tech 2 | OpenGL | Linux, Windows |
| 1999 | Kingpin: Life of Crime | id Tech 2 | OpenGL | Linux, Windows |
sebagai Gray Matter
| Tahun | Judul | Catatan |
|---|---|---|
| 2001 | Return to Castle Wolfenstein | Multiplayer was done by Nerve Software |
| 2003 | Trinity: The Shatter Effect | id Tech 3 engine game cancelled by Activision |
| 2004 | Call of Duty: United Offensive | Expansion of Call of Duty |
| 2005 | Call of Duty 2: Big Red One | Co-developed with Treyarch |
Pranala
Sumber dan atribusi
Konten artikel ini diadaptasi dari Wikipedia bahasa Indonesia, revisi 28012251 (2025-10-16T09:59:57Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku.