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Permainan video dalam tahun 1980

Ensiklopedia Pengetahuan Universitas Islam Sultan Agung

1980 menyaksikan perilisan sejumlah permainan dengan konsep berpengaruh, termasuk Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, dan Olympic Decathlon. Permainan video dengan pendapatan tertinggi tahun itu adalah Namco melalui permainan arkade Pac-Man, sementara sistem rumah terlaris adalah Nintendo dengan Game & Watch. Atari VCS (kemudian disebut Atari 2600) juga semakin populer berkat port Space Invaders serta dukungan dari pengembang pihak ketiga baru, Activision.

Pencapaian finansial

Permainan arkade dengan pendapatan tertinggi

Judul-judul berikut merupakan permainan video arkade dengan pendapatan tertinggi di seluruh dunia pada tahun 1980.

Peringkat Judul Pendapatan kotor Inflasi Penjualan kabinet Pengembang Distributor Genre
1 Pac-Man $1.000.000.000 100.000 Namco Namco / Midway Labirin [3][4][5]
2 Asteroids $700.000.000 70.000 Atari, Inc. Atari, Inc. Tembak-menembak [6][7]
Galaxian Namco Namco / Midway Tembak-menembak [8][9]
Space Invaders Taito Taito / Midway Tembak-menembak [10]

Jepang dan Amerika Serikat

Di Jepang dan Amerika Serikat, judul-judul berikut merupakan permainan video arkade dengan pendapatan tertinggi pada tahun 1980.

Peringkat Jepang (Game Machine)[11][12] Amerika Serikat
Judul #1 #2 #3 Poin Cash Box[13] Play Meter[14][15] RePlay[16][17] Penjualan kabinet
1 Pac-Man 62 46 17 Asteroids < 60.000[18]
2 Galaxian 44 25 18 Galaxian < 40.000[19]
3 Crazy Climber 14 19 30 Space Invaders < [20][21]
4 Moon Cresta 3 24 15 Missile Command
5 Monaco GP 11 4 11 Rip Off
6 Rally-X 1 6 3 rowspan="7" rowspan="7" rowspan="7" rowspan="7"
7 Heiankyo Alien (Digger) 1 4 4
8 Pitch In 0 1 5
9 Super Speed Race 0 2 2
10 Sasuke vs. Commander 0 0 5
Space Invaders 0 1 3
Missile Command 0 2 1

Permainan video rumahan terlaris

Judul-judul berikut merupakan permainan video rumahan terlaris pada tahun 1980.

Peringkat Judul Platform Pengembang Penerbit Tahun rilis Genre Penjualan
1 Space Invaders Atari VCS Taito Atari, Inc. 1980 Tembak-menembak 1.318.655 [22][23]
2 Breakout Atari VCS Atari, Inc. 1978 Aksi 256.265 [24]
3 Football Atari VCS Atari, Inc. 1979 Olahraga (Sepak bola Amerika) 248.502
4 Bowling Atari VCS Atari, Inc. 1979 Olahraga 245.670
5 Night Driver Atari VCS Atari, Inc. 1980 Balap 161.352
6 Air-Sea Battle Atari VCS Atari, Inc. 1977 Penembak 160.093
7 Circus Atari Atari VCS Atari, Inc. 1980 Aksi 148.756
8 Street Racer Atari VCS Atari, Inc. 1977 Balap 89.269
9 Video Olympics Atari VCS Atari, Inc. 1977 Olahraga 36.028

Penjualan perangkat rumah terlaris

Peringkat Sistem Produsen Tipe Generasi Penjualan
1 Game & Watch Nintendo Genggam 2.000.000+ [25]
2 Atari Video Computer System (VCS) Atari, Inc. Konsol Kedua 1.250.000 [26]
3 TRS-80 Tandy Corporation Komputer 8-bit 290.000 [27]
4 Intellivision Mattel Konsol Kedua 200.000 [28][29]
5 Atari 400 / Atari 800 Atari, Inc. Komputer 8-bit 200.000 [30]
6 Commodore PET Commodore International Komputer 8-bit 90.000 [31]
7 Apple II Apple Inc. Komputer 8-bit 79.500 [32]
8 HP 9800 / HP Series 80 Hewlett-Packard Komputer 8-bit 11.300 [33]
9 North Star Horizon North Star Computers Komputer 8-bit 8.200 [34]
10 TI-99/4 Texas Instruments Komputer 16-bit 8.100 [35]

Peristiwa

Penghargaan

Bisnis

Rilisan menonjol

Permainan

Arkade
Konsol
Komputer
Genggam

Perangkat keras

Arkade
Konsol
Komputer

Referensi

  1. ↑ Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (27 Desember 2013)
  2. ↑ Richard Lindner. Video Games: Past, Present and Future; An Industry Overview. Nintendo of America. 1990.
  3. ↑ Stephen Kline. Digital Play: The Interaction of Technology, Culture, and Marketing. McGill–Queen's University Press. 2003. hlm. 96. ISBN 978-0-7735-2591-7.
  4. ↑ Dagogo Altraide. ColdFusion Presents: New Thinking: From Einstein to Artificial Intelligence, the Science and Technology That Transformed Our World. Mango Publishing. 15 Januari 2019. hlm. 179. ISBN 978-1-63353-751-4.
  5. ↑ Bill Loguidice. Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. CRC Press. 21 Agustus 2012. hlm. 181. ISBN 978-1-136-13758-7.
  6. ↑ Craig Kubey. The Winners' Book of Video Games. New York: Warner Books. 1982. hlm. 13. ISBN 978-0-446-37115-5.
  7. ↑ Paula Kepos. International Directory of Company Histories. International Directory of Company Histories. St. James Press. 1994. Vol. 9. hlm. 45. ISBN 9781558623248.
  8. ↑ ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機. Amusement Press, Inc. 15 Februari 1981. hlm. 2.
  9. ↑ George Sullivan. Social Science. Pi Gamma Mu. 1981. hlm. 210.
  10. ↑ Daniel Cohen. Video Games. Pocket Books. 1982. hlm. 17. ISBN 0-671-45872-8.
  11. ↑ ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機. Amusement Press, Inc. 15 Februari 1981. hlm. 2.
  12. ↑ "Donkey Kong" No.1 Of '81 — Game Machine's Survey Of "The Year's Best Three AM Machines" —. Amusement Press, Inc. 15 Februari 1982. hlm. 30.
  13. ↑ 1980 Jukebox/Games Route Survey. Cash Box. 1 November 1980. hlm. AMOA-28.
  14. ↑ George Sullivan. Social Science. Pi Gamma Mu. 1981. hlm. 210.
  15. ↑ Play Meter Award 1980. New York Heritage Digital Collections. Empire State Library Network.
  16. ↑ Eddie Adlum. The Replay Years: Reflections from Eddie Adlum. November 1985. Vol. 11 (2). hlm. 134-175 (160-3).
  17. ↑ Video Games. November 1980.
  18. ↑ Craig Kubey. The Winners' Book of Video Games. New York: Warner Books. 1982. hlm. 13. ISBN 978-0-446-37115-5.
  19. ↑ Midway Mfg. Co. v. Dirkschneider, 543 F. Supp. 466 (D. Neb. 1981). Justia Law. U.S. District Court for the District of Nebraska. 15 Juli 1981.
  20. ↑ Andrea Stone. The House That Pac Built: Midway Manufacturing is king of the coin-op hill and loving it!. Video Games. Pumpkin Press. Desember 1982. Vol. 1 (3). hlm. 53–55 (54).
  21. ↑ Dale Peterson. Genesis II, creation and recreation with computers. Reston Publishing. 1983. hlm. 175. ISBN 0-8359-2434-3.
  22. ↑ Steven L. Kent. The Ultimate History of Video Games: From Pong to Pokémon and Beyond. Three Rivers Press. hlm. 190. ISBN 978-0-7615-3643-7.
  23. ↑ Cartridge Sales Since 1980. Atari Corp. Via The Agony & The Ecstasy. Scott West Productions. 10 Agustus 2003.
  24. ↑ Cartridge Sales Since 1980. Atari Corp. Via The Agony & The Ecstasy. Scott West Productions. 10 Agustus 2003.
  25. ↑ 昔(1970年代)のテレビゲームは何台売れた?. Classic Videogame Station Odyssey.
  26. ↑ Jonathan Greenberg. Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat. 13 April 1981. Vol. 127 (8). hlm. 98, 102.
  27. ↑ Jeremy Reimer. Total share: 30 years of personal computer market share figures. Ars Technica. 15 Desember 2005. *Jeremy Reimer. Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer. 7 Desember 2012.
  28. ↑ Jonathan Greenberg. Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat. 13 April 1981. Vol. 127 (8). hlm. 98, 102.
  29. ↑ Steve Bloom. Video Invaders. Arco Pub. 1982. hlm. 107–109 (108). ISBN 978-0-668-05518-5.
  30. ↑ Jeremy Reimer. Total share: 30 years of personal computer market share figures. Ars Technica. 15 Desember 2005. *Jeremy Reimer. Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer. 7 Desember 2012.
  31. ↑ Jeremy Reimer. Total share: 30 years of personal computer market share figures. Ars Technica. 15 Desember 2005. *Jeremy Reimer. Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer. 7 Desember 2012.
  32. ↑ Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  33. ↑ Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  34. ↑ Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  35. ↑ Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  36. ↑ The Arcade Awards – 1980 – Electronic Games Musim Dingin 1981, halaman 38–39
  37. ↑ Bally Awards. Arcadian. 15 Januari 1980. Vol. 2 (3). hlm. 20.
  38. ↑ Steve L. Kent. The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world. Prima. 2001. hlm. 143. ISBN 0-7615-3643-4.
  39. ↑ The Essential 50 - Pac-Man, 1UP
  40. ↑ Playing With Power: Great Ideas That Have Changed Gaming Forever, 1UP
  41. ↑ Gaming's Most Important Evolutions , GamesRadar+
  42. ↑ AtariAge - Catalog - Atari (CO16725-Rev. D). atariage.com.
  43. ↑ Colin Campbell. The story of Yars' Revenge is a journey back to a lost world of video games. Polygon. 9 Maret 2015.

Sumber dan atribusi

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