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Permainan video dalam tahun 1980: Perbedaan antara revisi

Ensiklopedia Pengetahuan Universitas Islam Sultan Agung
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Impor teks terkontrol dari Wikipedia bahasa Indonesia; revisi 29437872; atribusi sumber disertakan.
 
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Presentation V4: sitasi, referensi, Math, Wikimedia Commons, dan atribusi
 
Baris 2: Baris 2:


==Pencapaian finansial==
==Pencapaian finansial==
* [[Permainan video arkade]] [[Permainan video di Amerika Serikat|pasar di Amerika Serikat]] menghasilkan pendapatan sebesar $2,81 miliar ($ disesuaikan dengan inflasi).
* [[Permainan video arkade]] [[Permainan video di Amerika Serikat|pasar di Amerika Serikat]] menghasilkan pendapatan sebesar $2,81 miliar<ref>[http://allincolorforaquarter.blogspot.co.uk/2013/12/video-game-myth-buster-did-crash-of.html Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?], The Golden Age Arcade Historian (27 Desember 2013)</ref> ($ disesuaikan dengan inflasi).
* Permainan video rumahan terjual  ( disesuaikan dengan inflasi) di Amerika Serikat, dengan [[Atari 2600|Atari VCS]] memimpin pasar dengan pangsa 44%.
* Permainan video rumahan terjual  ( disesuaikan dengan inflasi) di Amerika Serikat, dengan [[Atari 2600|Atari VCS]] memimpin pasar dengan pangsa 44%.<ref>Richard Lindner. [https://archive.org/details/06Kahle001551 Video Games: Past, Present and Future; An Industry Overview]. Nintendo of America. 1990.</ref>


===Permainan arkade dengan pendapatan tertinggi===
===Permainan arkade dengan pendapatan tertinggi===
Judul-judul berikut merupakan [[permainan video arkade]] dengan pendapatan tertinggi di seluruh dunia pada tahun 1980.
Judul-judul berikut merupakan [[permainan video arkade]] dengan pendapatan tertinggi di seluruh dunia pada tahun 1980.


{| class="wikitable sortable" style="text-align:center"
! Peringkat
! Judul
! Pendapatan kotor
! Inflasi
! [[Kabinet arkade|Penjualan kabinet]]
! Pengembang
! Distributor
! Genre
! class="unsortable" |
|-
| 1
| ''[[Pac-Man]]''
| $1.000.000.000
|
| 100.000
| [[Namco]]
| [[Namco]] / [[Midway Games|Midway]]
| [[Daftar permainan labirin|Labirin]]
| <ref>Stephen Kline. [https://books.google.com/books?id=gw5V10iLEsUC&pg=PA96 Digital Play: The Interaction of Technology, Culture, and Marketing]. McGill–Queen's University Press. 2003. hlm. 96. ISBN 978-0-7735-2591-7.</ref><ref>Dagogo Altraide. [https://books.google.com/books?id=zJUREAAAQBAJ&pg=PT179 ColdFusion Presents: New Thinking: From Einstein to Artificial Intelligence, the Science and Technology That Transformed Our World]. Mango Publishing. 15 Januari 2019. hlm. 179. ISBN 978-1-63353-751-4.</ref><ref>Bill Loguidice. [https://books.google.com/books?id=mKF5AgAAQBAJ&pg=PA181 Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time]. CRC Press. 21 Agustus 2012. hlm. 181. ISBN 978-1-136-13758-7.</ref>
|-
| rowspan="3" | 2
| ''[[Asteroids (permainan video)|Asteroids]]''
| $700.000.000
|
| 70.000
| [[Atari, Inc.]]
| [[Atari, Inc.]]
| [[Permainan tembak-menembak|Tembak-menembak]]
| <ref>Craig Kubey. [https://archive.org/details/Winners_Book_of_Video_Games/page/n29 The Winners' Book of Video Games]. New York: Warner Books. 1982. hlm. 13. ISBN 978-0-446-37115-5.</ref><ref>Paula Kepos. [https://books.google.com/books?id=b_YkAQAAMAAJ International Directory of Company Histories]. ''International Directory of Company Histories''. St. James Press. 1994. Vol. 9. hlm. 45. ISBN 9781558623248.</ref>
|-
|''[[Galaxian]]''
|
|
|
| [[Namco]]
| [[Namco]] / [[Midway Games|Midway]]
| [[Permainan tembak-menembak|Tembak-menembak]]
| <ref>[https://onitama.tv/gamemachine/pdf/19810215p.pdf#page=2 ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機]. Amusement Press, Inc. 15 Februari 1981. hlm. 2.</ref><ref>George Sullivan. [https://books.google.com/books?id=LqEiAQAAMAAJ Social Science]. Pi Gamma Mu. 1981. hlm. 210.</ref>
|-
| ''[[Space Invaders]]''
|
|
|
| [[Taito]]
| [[Taito]] / [[Midway Games|Midway]]
| [[Permainan tembak-menembak|Tembak-menembak]]
| <ref>Daniel Cohen. [https://archive.org/details/book_video_games/page/n23 Video Games]. Pocket Books. 1982. hlm. 17. ISBN 0-671-45872-8.</ref>
|}


====Jepang dan Amerika Serikat====
====Jepang dan Amerika Serikat====
Di Jepang dan Amerika Serikat, judul-judul berikut merupakan [[permainan video arkade]] dengan pendapatan tertinggi pada tahun 1980.
Di Jepang dan Amerika Serikat, judul-judul berikut merupakan [[permainan video arkade]] dengan pendapatan tertinggi pada tahun 1980.


}
{| class="wikitable sortable" style="text-align:center"
 
! rowspan="2" | Peringkat
! colspan="5" | [[Permainan video di Jepang|Jepang]] (''[[:ja:ゲームマシン|Game Machine]]'')<ref>[https://onitama.tv/gamemachine/pdf/19810215p.pdf#page=2 ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機]. Amusement Press, Inc. 15 Februari 1981. hlm. 2.</ref><ref>[https://onitama.tv/gamemachine/pdf/19820215p.pdf#page=16 "Donkey Kong" No.1 Of '81 — ''Game Machine's Survey Of "The Year's Best Three AM Machines"'' —]. Amusement Press, Inc. 15 Februari 1982. hlm. 30.</ref>
! colspan="4" | [[Permainan video di Amerika Serikat|Amerika Serikat]]
|-
! Judul
! #1
! #2
! #3
! Poin
! ''[[Cash Box]]''<ref>[https://retrocdn.net/images/c/c4/CashBox_US_1980-11-01.pdf#page=54 1980 Jukebox/Games Route Survey]. ''Cash Box''. 1 November 1980. hlm. AMOA-28.</ref>
! ''[[Play Meter]]''<ref>George Sullivan. [https://books.google.com/books?id=LqEiAQAAMAAJ Social Science]. Pi Gamma Mu. 1981. hlm. 210.</ref><ref>[https://cdm16694.contentdm.oclc.org/digital/collection/p16694coll44/id/140/ Play Meter Award 1980]. ''New York Heritage Digital Collections''. Empire State Library Network.</ref>
! ''RePlay''<ref>Eddie Adlum. [https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/162/mode/2up The Replay Years: Reflections from Eddie Adlum]. November 1985. Vol. 11 (2). hlm. 134-175 (160-3).</ref><ref>''Video Games''. November 1980.</ref>
! [[Kabinet arkade|Penjualan kabinet]]
|-
| 1
| ''[[Pac-Man]]''
| 62
| 46
| 17
|
| colspan="3" | ''[[Asteroids (permainan video)|Asteroids]]''
| < 60.000<ref>Craig Kubey. [https://archive.org/details/Winners_Book_of_Video_Games/page/n29 The Winners' Book of Video Games]. New York: Warner Books. 1982. hlm. 13. ISBN 978-0-446-37115-5.</ref>
|-
| 2
| ''[[Galaxian]]''
| 44
| 25
| 18
|
| colspan="3" | ''[[Galaxian]]''
| < 40.000<ref>[https://law.justia.com/cases/federal/district-courts/FSupp/543/466/1460981/ Midway Mfg. Co. v. Dirkschneider, 543 F. Supp. 466 (D. Neb. 1981)]. ''Justia Law''. U.S. District Court for the District of Nebraska. 15 Juli 1981.</ref>
|-
| 3
| ''[[Crazy Climber]]''
| 14
| 19
| 30
|
|
| colspan="2" | ''[[Space Invaders]]''
| < <ref>Andrea Stone. [https://archive.org/details/Video_Games_Volume_1_Number_03_1982-12_Pumpkin_Press_US/page/n53 The House That Pac Built: Midway Manufacturing is king of the coin-op hill and loving it!]. ''Video Games''. Pumpkin Press. Desember 1982. Vol. 1 (3). hlm. 53–55 (54).</ref><ref>Dale Peterson. [https://books.google.com/books?id=DL1YAAAAMAAJ Genesis II, creation and recreation with computers]. Reston Publishing. 1983. hlm. 175. ISBN 0-8359-2434-3.</ref>
|-
| 4
| 4
| ''[[Moon Cresta]]''
| ''[[Moon Cresta]]''
Baris 19: Baris 109:
| 24
| 24
| 15
| 15
|
|  
|
|  
|
|  
| ''[[Missile Command]]''
| ''[[Missile Command]]''
|
|  
 
|-
| 5
| 5
| ''[[Monaco GP (permainan video)|Monaco GP]]''
| ''[[Monaco GP (permainan video)|Monaco GP]]''
Baris 30: Baris 120:
| 4
| 4
| 11
| 11
|
|  
|
|  
|
|  
| ''[[Rip Off (permainan video)|Rip Off]]''
| ''[[Rip Off (permainan video)|Rip Off]]''
|
|  
 
|-
| 6
| 6
| ''[[Rally-X]]''
| ''[[Rally-X]]''
Baris 41: Baris 131:
| 6
| 6
| 3
| 3
|
|  
| rowspan="7"
| rowspan="7"  
| rowspan="7"
| rowspan="7"  
| rowspan="7"
| rowspan="7"  
| rowspan="7"
| rowspan="7"  
 
|-
| 7
| 7
| ''[[Heiankyo Alien]]'' (''Digger'')
| ''[[Heiankyo Alien]]'' (''Digger'')
Baris 52: Baris 142:
| 4
| 4
| 4
| 4
|
|  
 
|-
| 8
| 8
| ''[[Daftar permainan Namco|Pitch In]]''
| ''[[Daftar permainan Namco|Pitch In]]''
Baris 59: Baris 149:
| 1
| 1
| 5
| 5
|
|  
 
|-
| 9
| 9
| ''[[Super Speed Race]]''
| ''[[Super Speed Race]]''
Baris 66: Baris 156:
| 2
| 2
| 2
| 2
|
|  
 
|-
| rowspan="3" | 10
| rowspan="3" | 10
| ''[[Daftar permainan SNK|Sasuke vs. Commander]]''
| ''[[Daftar permainan SNK|Sasuke vs. Commander]]''
Baris 73: Baris 163:
| 0
| 0
| 5
| 5
|
|  
 
|-
| ''[[Space Invaders]]''
| ''[[Space Invaders]]''
| 0
| 0
| 1
| 1
| 3
| 3
|
|  
 
|-
| ''[[Missile Command]]''
| ''[[Missile Command]]''
| 0
| 0
| 2
| 2
| 1
| 1
|
|  
 
|}
===Permainan video rumahan terlaris===
===Permainan video rumahan terlaris===
Judul-judul berikut merupakan permainan video rumahan terlaris pada tahun 1980.
Judul-judul berikut merupakan permainan video rumahan terlaris pada tahun 1980.


{| class="wikitable sortable" style="text-align:center"
! Peringkat
! Judul
! Platform
! Pengembang
! Penerbit
! Tahun rilis
! Genre
! Penjualan
! class="unsortable" |
|-
| 1
| ''[[Space Invaders (permainan video Atari 2600)|Space Invaders]]''
| [[Atari 2600|Atari VCS]]
| [[Taito]]
| [[Atari, Inc.]]
| [[:Kategori:Permainan video 1980|1980]]
| [[Permainan tembak-menembak|Tembak-menembak]]
| 1.318.655
|<ref>Steven L. Kent. [https://retrocdn.net/images/9/9c/UltimateHistoryofVideoGames_Book_US.pdf#page=207 The Ultimate History of Video Games: From Pong to Pokémon and Beyond]. Three Rivers Press. hlm. 190. ISBN 978-0-7615-3643-7.</ref><ref>''Cartridge Sales Since 1980''. Atari Corp. Via ''The Agony & The Ecstasy''. Scott West Productions. 10 Agustus 2003.</ref>
|-
| 2
| ''[[Breakout (permainan video)|Breakout]]''
| Atari VCS
| colspan="2" | [[Atari, Inc.]]
| [[:Kategori:Permainan video 1978|1978]]
| [[Permainan aksi|Aksi]]
| 256.265
| rowspan="8" |<ref>''Cartridge Sales Since 1980''. Atari Corp. Via ''The Agony & The Ecstasy''. Scott West Productions. 10 Agustus 2003.</ref>
|-
| 3
| ''[[Football (permainan video 1978)|Football]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1979|1979]]
| [[Permainan olahraga|Olahraga]] ([[Daftar permainan video sepak bola Amerika|Sepak bola Amerika]])
| 248.502
|-
| 4
| ''[[Bowling (permainan video 1979)|Bowling]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1979|1979]]
| [[Permainan olahraga|Olahraga]]
| 245.670
|-
| 5
| ''[[Night Driver (permainan video)|Night Driver]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1980|1980]]
| [[Permainan balap|Balap]]
| 161.352
|-
| 6
| ''[[Air-Sea Battle]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1977|1977]]
| [[Permainan penembak|Penembak]]
| 160.093
|-
| 7
| ''[[Circus (permainan video)#Home clones|Circus Atari]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1980|1980]]
| [[Permainan aksi|Aksi]]
| 148.756
|-
| 8
| ''[[Street Racer (permainan video 1977)|Street Racer]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1977|1977]]
| [[Permainan balap|Balap]]
| 89.269
|-
| 9
| ''[[Video Olympics]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1977|1977]]
| [[Permainan olahraga|Olahraga]]
| 36.028
|}


===Penjualan perangkat rumah terlaris===
===Penjualan perangkat rumah terlaris===
 
{| class="wikitable sortable" style="text-align:center"
! Peringkat
! Sistem
! Produsen
! Tipe
! Generasi
! Penjualan
! class="unsortable" |
|-
|1
|[[Game & Watch]]
|[[Nintendo]]
|[[Permainan elektronik genggam|Genggam]]
|
| 2.000.000+
|<ref>[https://www.ne.jp/asahi/cvs/odyssey/hyperlink/setframe_dataroom_numbers1.html 昔(1970年代)のテレビゲームは何台売れた?]. ''Classic Videogame Station Odyssey''.</ref>
|-
|2
|[[Atari 2600|Atari Video Computer System]] (VCS)
|[[Atari, Inc.]]
|[[Konsol rumahan|Konsol]]
|[[Generasi kedua konsol permainan video|Kedua]]
|1.250.000
|<ref>Jonathan Greenberg. [https://jonathangreenberg.com/wp-content/uploads/2018/01/Japanese-Invaders-April-13-1981.pdf Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat]. 13 April 1981. Vol. 127 (8). hlm. 98, 102.</ref>
|-
|3
|[[TRS-80]]
|[[Tandy Corporation]]
|[[Komputer rumahan|Komputer]]
|[[8-bit]]
|290.000
|<ref>Jeremy Reimer. [https://arstechnica.com/features/2005/12/total-share/ Total share: 30 years of personal computer market share figures]. ''Ars Technica''. 15 Desember 2005. *Jeremy Reimer. [https://jeremyreimer.com/rockets-item.lsp?p=137 Total Share: Personal Computer Market Share 1975-2010]. ''Jeremy Reimer''. 7 Desember 2012.</ref>
|-
|4
|[[Intellivision]]
|[[Mattel]]
|Konsol
|Kedua
|200.000
|<ref>Jonathan Greenberg. [https://jonathangreenberg.com/wp-content/uploads/2018/01/Japanese-Invaders-April-13-1981.pdf Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat]. 13 April 1981. Vol. 127 (8). hlm. 98, 102.</ref><ref>Steve Bloom. [https://www.digitpress.com/library/books/book_video_invaders.pdf#page=129 Video Invaders]. Arco Pub. 1982. hlm. 107–109 (108). ISBN 978-0-668-05518-5.</ref>
|-
|5
|[[Atari 400]] / [[Atari 800]]
|Atari, Inc.
|Komputer
|8-bit
|200.000
|<ref>Jeremy Reimer. [https://arstechnica.com/features/2005/12/total-share/ Total share: 30 years of personal computer market share figures]. ''Ars Technica''. 15 Desember 2005. *Jeremy Reimer. [https://jeremyreimer.com/rockets-item.lsp?p=137 Total Share: Personal Computer Market Share 1975-2010]. ''Jeremy Reimer''. 7 Desember 2012.</ref>
|-
|6
|[[Commodore PET]]
|[[Commodore International]]
|Komputer
|8-bit
|90.000
|<ref>Jeremy Reimer. [https://arstechnica.com/features/2005/12/total-share/ Total share: 30 years of personal computer market share figures]. ''Ars Technica''. 15 Desember 2005. *Jeremy Reimer. [https://jeremyreimer.com/rockets-item.lsp?p=137 Total Share: Personal Computer Market Share 1975-2010]. ''Jeremy Reimer''. 7 Desember 2012.</ref>
|-
|7
|[[Apple II]]
|[[Apple Inc.]]
|Komputer
|8-bit
|79.500
|<ref>Andrew Pollack. [https://pbs.twimg.com/media/E8m13tZXIAQQbki.jpg Big I.B.M.'s Little Computer]. ''The New York Times''. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.</ref>
|-
|8
|[[HP 9800]] / [[HP Series 80]]
|[[Hewlett-Packard]]
|Komputer
|8-bit
|11.300
|<ref>Andrew Pollack. [https://pbs.twimg.com/media/E8m13tZXIAQQbki.jpg Big I.B.M.'s Little Computer]. ''The New York Times''. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.</ref>
|-
|9
|[[North Star Horizon]]
|[[North Star Computers]]
|Komputer
|8-bit
|8.200
|<ref>Andrew Pollack. [https://pbs.twimg.com/media/E8m13tZXIAQQbki.jpg Big I.B.M.'s Little Computer]. ''The New York Times''. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.</ref>
|-
|10
|[[TI-99/4A#99/4|TI-99/4]]
|[[Texas Instruments]]
|Komputer
|[[16-bit]]
|8.100
|<ref>Andrew Pollack. [https://pbs.twimg.com/media/E8m13tZXIAQQbki.jpg Big I.B.M.'s Little Computer]. ''The New York Times''. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.</ref>
|}


==Peristiwa==
==Peristiwa==
===Penghargaan===
===Penghargaan===
*''[[Electronic Games]]'' menyelenggarakan [[Electronic Games#Awards|Arcade Awards]] pertama, yaitu upacara [[Daftar penghargaan Game of the Year|penghargaan permainan video]] pertama. Penghargaan ini diberikan untuk permainan yang dirilis pada 1978–1979, dengan ''[[Space Invaders]]'' memenangkan penghargaan utama Game of the Year.
*''[[Electronic Games]]'' menyelenggarakan [[Electronic Games#Awards|Arcade Awards]] pertama, yaitu upacara [[Daftar penghargaan Game of the Year|penghargaan permainan video]] pertama. Penghargaan ini diberikan untuk permainan yang dirilis pada 1978–1979, dengan ''[[Space Invaders]]'' memenangkan penghargaan utama Game of the Year.<ref>[https://archive.org/details/ElectronicGames01Winter1981/page/n37/mode/2up The Arcade Awards – 1980] – ''Electronic Games'' Musim Dingin 1981, halaman 38–39</ref><ref>[http://www.ballyalley.com/newsletters/arcadian/arcadian_vol_2/arcadian_vol_02_issue_03.pdf Bally Awards]. ''Arcadian''. 15 Januari 1980. Vol. 2 (3). hlm. 20.</ref>


===Bisnis===
===Bisnis===
Baris 103: Baris 367:


==Rilisan menonjol==
==Rilisan menonjol==
===Permainan===
===Permainan===
;Arkade
;Arkade
* 22 Mei – [[Namco]] merilis ''[[Pac-Man]]'' (awalnya bernama ''Puckman'' di Jepang). Permainan ini menjadi [[Daftar permainan video terlaris|permainan dengan pendapatan tertinggi sepanjang masa]]. Permainan ini menghadirkan [[maskot]] [[Karakter pemain|karakter]] pertama dalam permainan video, menetapkan genre [[Daftar permainan kejar labirin|kejar labirin]], membuka akses permainan bagi audiens perempuan, memperkenalkan [[power-up]], serta menyampaikan cerita melalui [[cutscene]].
* 22 Mei – [[Namco]] merilis ''[[Pac-Man]]'' (awalnya bernama ''Puckman'' di Jepang). Permainan ini menjadi [[Daftar permainan video terlaris|permainan dengan pendapatan tertinggi sepanjang masa]].<ref>Steve L. Kent. [https://books.google.com/books?id=C2MH05ogU9oC The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world]. Prima. 2001. hlm. 143. ISBN 0-7615-3643-4.</ref> Permainan ini menghadirkan [[maskot]] [[Karakter pemain|karakter]] pertama dalam permainan video, menetapkan genre [[Daftar permainan kejar labirin|kejar labirin]], membuka akses permainan bagi audiens perempuan,<ref>[https://web.archive.org/web/20040903033912/http://www.1up.com/do/feature?cId=3122102 The Essential 50 - Pac-Man], 1UP</ref> memperkenalkan [[power-up]],<ref>[https://web.archive.org/web/20060617050834/http://1up.com/do/feature?cId=3151392 Playing With Power: Great Ideas That Have Changed Gaming Forever], 1UP</ref> serta menyampaikan cerita melalui [[cutscene]].<ref>[http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 Gaming's Most Important Evolutions] , GamesRadar+</ref>
* Mei – ''[[Stratovox]]'' dari [[Sunsoft|Sun Electronics]] menjadi permainan pertama dengan sintesis suara.
* Mei – ''[[Stratovox]]'' dari [[Sunsoft|Sun Electronics]] menjadi permainan pertama dengan sintesis suara.
* Juli – [[Atari, Inc.]] merilis ''[[Missile Command]]'' yang terinspirasi dari Perang Dingin.
* Juli – [[Atari, Inc.]] merilis ''[[Missile Command]]'' yang terinspirasi dari Perang Dingin.
Baris 115: Baris 377:
* November – [[Universal Entertainment|Universal]] merilis ''[[Space Panic]]'', permainan pertama dengan platform dan tangga. Istilah ''[[permainan platform]]'' baru muncul beberapa tahun kemudian.
* November – [[Universal Entertainment|Universal]] merilis ''[[Space Panic]]'', permainan pertama dengan platform dan tangga. Istilah ''[[permainan platform]]'' baru muncul beberapa tahun kemudian.
* November – [[Atari, Inc.]] merilis penembak tank 3D orang pertama ''[[Battlezone (permainan video 1980)|Battlezone]]''.
* November – [[Atari, Inc.]] merilis penembak tank 3D orang pertama ''[[Battlezone (permainan video 1980)|Battlezone]]''.
* [[Cinematronics]] merilis ''[[Star Castle]]''. Pada 1982, port Atari 2600 berakhir sebagai ''[[Yars' Revenge]]''.
* [[Cinematronics]] merilis ''[[Star Castle]]''. Pada 1982, port Atari 2600 berakhir sebagai ''[[Yars' Revenge]]''.<ref>[http://atariage.com/catalog_page.html?CatalogID=32¤tPage=18 AtariAge - Catalog - Atari (CO16725-Rev. D)]. ''atariage.com''.</ref><ref>Colin Campbell. [http://www.polygon.com/2015/3/9/8163747/yars-revenge-is-a-journey-back-to-a-lost-world-of-video-games The story of Yars' Revenge is a journey back to a lost world of video games]. Polygon. 9 Maret 2015.</ref>
* ''[[Wizard of Wor]]'' dari [[Midway Games|Midway]] dirilis, memungkinkan dua pemain bertarung secara bersamaan dalam labirin penuh monster.
* ''[[Wizard of Wor]]'' dari [[Midway Games|Midway]] dirilis, memungkinkan dua pemain bertarung secara bersamaan dalam labirin penuh monster.
* ''[[Phoenix (permainan video 1980)|Phoenix]]'' dengan beberapa tahap menghadirkan salah satu bos permainan video pertama: alien ungu di kapal induk.
* ''[[Phoenix (permainan video 1980)|Phoenix]]'' dengan beberapa tahap menghadirkan salah satu bos permainan video pertama: alien ungu di kapal induk.
Baris 146: Baris 408:
* [[Tandy Corporation|Tandy]] merilis versi pertama [[TRS-80 Color Computer|Tandy Color Computer]].
* [[Tandy Corporation|Tandy]] merilis versi pertama [[TRS-80 Color Computer|Tandy Color Computer]].


==Referensi==
== Referensi ==
 
<references />
 


== Sumber dan atribusi ==
== Sumber dan atribusi ==


Konten artikel ini diadaptasi dari [https://id.wikipedia.org/w/index.php?title=Permainan+video+dalam+tahun+1980&oldid=29437872 Wikipedia bahasa Indonesia], revisi 29437872 (2026-07-10T02:13:51Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku.
Konten artikel ini diadaptasi dari [https://id.wikipedia.org/w/index.php?title=Permainan+video+dalam+tahun+1980&oldid=29437872 Wikipedia bahasa Indonesia], revisi 29437872 (2026-07-10T02:13:51Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku.
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Revisi terkini sejak 24 Agustus 2026 17.56

1980 menyaksikan perilisan sejumlah permainan dengan konsep berpengaruh, termasuk Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, dan Olympic Decathlon. Permainan video dengan pendapatan tertinggi tahun itu adalah Namco melalui permainan arkade Pac-Man, sementara sistem rumah terlaris adalah Nintendo dengan Game & Watch. Atari VCS (kemudian disebut Atari 2600) juga semakin populer berkat port Space Invaders serta dukungan dari pengembang pihak ketiga baru, Activision.

Pencapaian finansial

Permainan arkade dengan pendapatan tertinggi

Judul-judul berikut merupakan permainan video arkade dengan pendapatan tertinggi di seluruh dunia pada tahun 1980.

Peringkat Judul Pendapatan kotor Inflasi Penjualan kabinet Pengembang Distributor Genre
1 Pac-Man $1.000.000.000 100.000 Namco Namco / Midway Labirin [3][4][5]
2 Asteroids $700.000.000 70.000 Atari, Inc. Atari, Inc. Tembak-menembak [6][7]
Galaxian Namco Namco / Midway Tembak-menembak [8][9]
Space Invaders Taito Taito / Midway Tembak-menembak [10]

Jepang dan Amerika Serikat

Di Jepang dan Amerika Serikat, judul-judul berikut merupakan permainan video arkade dengan pendapatan tertinggi pada tahun 1980.

Peringkat Jepang (Game Machine)[11][12] Amerika Serikat
Judul #1 #2 #3 Poin Cash Box[13] Play Meter[14][15] RePlay[16][17] Penjualan kabinet
1 Pac-Man 62 46 17 Asteroids < 60.000[18]
2 Galaxian 44 25 18 Galaxian < 40.000[19]
3 Crazy Climber 14 19 30 Space Invaders < [20][21]
4 Moon Cresta 3 24 15 Missile Command
5 Monaco GP 11 4 11 Rip Off
6 Rally-X 1 6 3 rowspan="7" rowspan="7" rowspan="7" rowspan="7"
7 Heiankyo Alien (Digger) 1 4 4
8 Pitch In 0 1 5
9 Super Speed Race 0 2 2
10 Sasuke vs. Commander 0 0 5
Space Invaders 0 1 3
Missile Command 0 2 1

Permainan video rumahan terlaris

Judul-judul berikut merupakan permainan video rumahan terlaris pada tahun 1980.

Peringkat Judul Platform Pengembang Penerbit Tahun rilis Genre Penjualan
1 Space Invaders Atari VCS Taito Atari, Inc. 1980 Tembak-menembak 1.318.655 [22][23]
2 Breakout Atari VCS Atari, Inc. 1978 Aksi 256.265 [24]
3 Football Atari VCS Atari, Inc. 1979 Olahraga (Sepak bola Amerika) 248.502
4 Bowling Atari VCS Atari, Inc. 1979 Olahraga 245.670
5 Night Driver Atari VCS Atari, Inc. 1980 Balap 161.352
6 Air-Sea Battle Atari VCS Atari, Inc. 1977 Penembak 160.093
7 Circus Atari Atari VCS Atari, Inc. 1980 Aksi 148.756
8 Street Racer Atari VCS Atari, Inc. 1977 Balap 89.269
9 Video Olympics Atari VCS Atari, Inc. 1977 Olahraga 36.028

Penjualan perangkat rumah terlaris

Peringkat Sistem Produsen Tipe Generasi Penjualan
1 Game & Watch Nintendo Genggam 2.000.000+ [25]
2 Atari Video Computer System (VCS) Atari, Inc. Konsol Kedua 1.250.000 [26]
3 TRS-80 Tandy Corporation Komputer 8-bit 290.000 [27]
4 Intellivision Mattel Konsol Kedua 200.000 [28][29]
5 Atari 400 / Atari 800 Atari, Inc. Komputer 8-bit 200.000 [30]
6 Commodore PET Commodore International Komputer 8-bit 90.000 [31]
7 Apple II Apple Inc. Komputer 8-bit 79.500 [32]
8 HP 9800 / HP Series 80 Hewlett-Packard Komputer 8-bit 11.300 [33]
9 North Star Horizon North Star Computers Komputer 8-bit 8.200 [34]
10 TI-99/4 Texas Instruments Komputer 16-bit 8.100 [35]

Peristiwa

Penghargaan

Bisnis

Rilisan menonjol

Permainan

Arkade
Konsol
Komputer
Genggam

Perangkat keras

Arkade
Konsol
Komputer

Referensi

  1. Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (27 Desember 2013)
  2. Richard Lindner. Video Games: Past, Present and Future; An Industry Overview. Nintendo of America. 1990.
  3. Stephen Kline. Digital Play: The Interaction of Technology, Culture, and Marketing. McGill–Queen's University Press. 2003. hlm. 96. ISBN 978-0-7735-2591-7.
  4. Dagogo Altraide. ColdFusion Presents: New Thinking: From Einstein to Artificial Intelligence, the Science and Technology That Transformed Our World. Mango Publishing. 15 Januari 2019. hlm. 179. ISBN 978-1-63353-751-4.
  5. Bill Loguidice. Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. CRC Press. 21 Agustus 2012. hlm. 181. ISBN 978-1-136-13758-7.
  6. Craig Kubey. The Winners' Book of Video Games. New York: Warner Books. 1982. hlm. 13. ISBN 978-0-446-37115-5.
  7. Paula Kepos. International Directory of Company Histories. International Directory of Company Histories. St. James Press. 1994. Vol. 9. hlm. 45. ISBN 9781558623248.
  8. ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機. Amusement Press, Inc. 15 Februari 1981. hlm. 2.
  9. George Sullivan. Social Science. Pi Gamma Mu. 1981. hlm. 210.
  10. Daniel Cohen. Video Games. Pocket Books. 1982. hlm. 17. ISBN 0-671-45872-8.
  11. ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機. Amusement Press, Inc. 15 Februari 1981. hlm. 2.
  12. "Donkey Kong" No.1 Of '81 — Game Machine's Survey Of "The Year's Best Three AM Machines". Amusement Press, Inc. 15 Februari 1982. hlm. 30.
  13. 1980 Jukebox/Games Route Survey. Cash Box. 1 November 1980. hlm. AMOA-28.
  14. George Sullivan. Social Science. Pi Gamma Mu. 1981. hlm. 210.
  15. Play Meter Award 1980. New York Heritage Digital Collections. Empire State Library Network.
  16. Eddie Adlum. The Replay Years: Reflections from Eddie Adlum. November 1985. Vol. 11 (2). hlm. 134-175 (160-3).
  17. Video Games. November 1980.
  18. Craig Kubey. The Winners' Book of Video Games. New York: Warner Books. 1982. hlm. 13. ISBN 978-0-446-37115-5.
  19. Midway Mfg. Co. v. Dirkschneider, 543 F. Supp. 466 (D. Neb. 1981). Justia Law. U.S. District Court for the District of Nebraska. 15 Juli 1981.
  20. Andrea Stone. The House That Pac Built: Midway Manufacturing is king of the coin-op hill and loving it!. Video Games. Pumpkin Press. Desember 1982. Vol. 1 (3). hlm. 53–55 (54).
  21. Dale Peterson. Genesis II, creation and recreation with computers. Reston Publishing. 1983. hlm. 175. ISBN 0-8359-2434-3.
  22. Steven L. Kent. The Ultimate History of Video Games: From Pong to Pokémon and Beyond. Three Rivers Press. hlm. 190. ISBN 978-0-7615-3643-7.
  23. Cartridge Sales Since 1980. Atari Corp. Via The Agony & The Ecstasy. Scott West Productions. 10 Agustus 2003.
  24. Cartridge Sales Since 1980. Atari Corp. Via The Agony & The Ecstasy. Scott West Productions. 10 Agustus 2003.
  25. 昔(1970年代)のテレビゲームは何台売れた?. Classic Videogame Station Odyssey.
  26. Jonathan Greenberg. Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat. 13 April 1981. Vol. 127 (8). hlm. 98, 102.
  27. Jeremy Reimer. Total share: 30 years of personal computer market share figures. Ars Technica. 15 Desember 2005. *Jeremy Reimer. Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer. 7 Desember 2012.
  28. Jonathan Greenberg. Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat. 13 April 1981. Vol. 127 (8). hlm. 98, 102.
  29. Steve Bloom. Video Invaders. Arco Pub. 1982. hlm. 107–109 (108). ISBN 978-0-668-05518-5.
  30. Jeremy Reimer. Total share: 30 years of personal computer market share figures. Ars Technica. 15 Desember 2005. *Jeremy Reimer. Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer. 7 Desember 2012.
  31. Jeremy Reimer. Total share: 30 years of personal computer market share figures. Ars Technica. 15 Desember 2005. *Jeremy Reimer. Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer. 7 Desember 2012.
  32. Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  33. Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  34. Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  35. Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  36. The Arcade Awards – 1980Electronic Games Musim Dingin 1981, halaman 38–39
  37. Bally Awards. Arcadian. 15 Januari 1980. Vol. 2 (3). hlm. 20.
  38. Steve L. Kent. The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world. Prima. 2001. hlm. 143. ISBN 0-7615-3643-4.
  39. The Essential 50 - Pac-Man, 1UP
  40. Playing With Power: Great Ideas That Have Changed Gaming Forever, 1UP
  41. Gaming's Most Important Evolutions , GamesRadar+
  42. AtariAge - Catalog - Atari (CO16725-Rev. D). atariage.com.
  43. Colin Campbell. The story of Yars' Revenge is a journey back to a lost world of video games. Polygon. 9 Maret 2015.

Sumber dan atribusi

Konten artikel ini diadaptasi dari Wikipedia bahasa Indonesia, revisi 29437872 (2026-07-10T02:13:51Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku.