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Permainan video dalam tahun 1980: Perbedaan antara revisi

Ensiklopedia Pengetahuan Universitas Islam Sultan Agung
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Impor teks terkontrol dari Wikipedia bahasa Indonesia; revisi 29437872; atribusi sumber disertakan.
 
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Presentation V4: sitasi, referensi, Math, Wikimedia Commons, dan atribusi
 
Baris 2: Baris 2:


==Pencapaian finansial==
==Pencapaian finansial==
* [[Permainan video arkade]] [[Permainan video di Amerika Serikat|pasar di Amerika Serikat]] menghasilkan pendapatan sebesar $2,81 miliar ($ disesuaikan dengan inflasi).
* [[Permainan video arkade]] [[Permainan video di Amerika Serikat|pasar di Amerika Serikat]] menghasilkan pendapatan sebesar $2,81 miliar<ref>[http://allincolorforaquarter.blogspot.co.uk/2013/12/video-game-myth-buster-did-crash-of.html Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?], The Golden Age Arcade Historian (27 Desember 2013)</ref> ($ disesuaikan dengan inflasi).
* Permainan video rumahan terjual  ( disesuaikan dengan inflasi) di Amerika Serikat, dengan [[Atari 2600|Atari VCS]] memimpin pasar dengan pangsa 44%.
* Permainan video rumahan terjual  ( disesuaikan dengan inflasi) di Amerika Serikat, dengan [[Atari 2600|Atari VCS]] memimpin pasar dengan pangsa 44%.<ref>Richard Lindner. [https://archive.org/details/06Kahle001551 Video Games: Past, Present and Future; An Industry Overview]. Nintendo of America. 1990.</ref>


===Permainan arkade dengan pendapatan tertinggi===
===Permainan arkade dengan pendapatan tertinggi===
Judul-judul berikut merupakan [[permainan video arkade]] dengan pendapatan tertinggi di seluruh dunia pada tahun 1980.
Judul-judul berikut merupakan [[permainan video arkade]] dengan pendapatan tertinggi di seluruh dunia pada tahun 1980.


{| class="wikitable sortable" style="text-align:center"
! Peringkat
! Judul
! Pendapatan kotor
! Inflasi
! [[Kabinet arkade|Penjualan kabinet]]
! Pengembang
! Distributor
! Genre
! class="unsortable" |
|-
| 1
| ''[[Pac-Man]]''
| $1.000.000.000
|
| 100.000
| [[Namco]]
| [[Namco]] / [[Midway Games|Midway]]
| [[Daftar permainan labirin|Labirin]]
| <ref>Stephen Kline. [https://books.google.com/books?id=gw5V10iLEsUC&pg=PA96 Digital Play: The Interaction of Technology, Culture, and Marketing]. McGill–Queen's University Press. 2003. hlm. 96. ISBN 978-0-7735-2591-7.</ref><ref>Dagogo Altraide. [https://books.google.com/books?id=zJUREAAAQBAJ&pg=PT179 ColdFusion Presents: New Thinking: From Einstein to Artificial Intelligence, the Science and Technology That Transformed Our World]. Mango Publishing. 15 Januari 2019. hlm. 179. ISBN 978-1-63353-751-4.</ref><ref>Bill Loguidice. [https://books.google.com/books?id=mKF5AgAAQBAJ&pg=PA181 Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time]. CRC Press. 21 Agustus 2012. hlm. 181. ISBN 978-1-136-13758-7.</ref>
|-
| rowspan="3" | 2
| ''[[Asteroids (permainan video)|Asteroids]]''
| $700.000.000
|
| 70.000
| [[Atari, Inc.]]
| [[Atari, Inc.]]
| [[Permainan tembak-menembak|Tembak-menembak]]
| <ref>Craig Kubey. [https://archive.org/details/Winners_Book_of_Video_Games/page/n29 The Winners' Book of Video Games]. New York: Warner Books. 1982. hlm. 13. ISBN 978-0-446-37115-5.</ref><ref>Paula Kepos. [https://books.google.com/books?id=b_YkAQAAMAAJ International Directory of Company Histories]. ''International Directory of Company Histories''. St. James Press. 1994. Vol. 9. hlm. 45. ISBN 9781558623248.</ref>
|-
|''[[Galaxian]]''
|
|
|
| [[Namco]]
| [[Namco]] / [[Midway Games|Midway]]
| [[Permainan tembak-menembak|Tembak-menembak]]
| <ref>[https://onitama.tv/gamemachine/pdf/19810215p.pdf#page=2 ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機]. Amusement Press, Inc. 15 Februari 1981. hlm. 2.</ref><ref>George Sullivan. [https://books.google.com/books?id=LqEiAQAAMAAJ Social Science]. Pi Gamma Mu. 1981. hlm. 210.</ref>
|-
| ''[[Space Invaders]]''
|
|
|
| [[Taito]]
| [[Taito]] / [[Midway Games|Midway]]
| [[Permainan tembak-menembak|Tembak-menembak]]
| <ref>Daniel Cohen. [https://archive.org/details/book_video_games/page/n23 Video Games]. Pocket Books. 1982. hlm. 17. ISBN 0-671-45872-8.</ref>
|}


====Jepang dan Amerika Serikat====
====Jepang dan Amerika Serikat====
Di Jepang dan Amerika Serikat, judul-judul berikut merupakan [[permainan video arkade]] dengan pendapatan tertinggi pada tahun 1980.
Di Jepang dan Amerika Serikat, judul-judul berikut merupakan [[permainan video arkade]] dengan pendapatan tertinggi pada tahun 1980.


}
{| class="wikitable sortable" style="text-align:center"
 
! rowspan="2" | Peringkat
! colspan="5" | [[Permainan video di Jepang|Jepang]] (''[[:ja:ゲームマシン|Game Machine]]'')<ref>[https://onitama.tv/gamemachine/pdf/19810215p.pdf#page=2 ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機]. Amusement Press, Inc. 15 Februari 1981. hlm. 2.</ref><ref>[https://onitama.tv/gamemachine/pdf/19820215p.pdf#page=16 "Donkey Kong" No.1 Of '81 — ''Game Machine's Survey Of "The Year's Best Three AM Machines"'' —]. Amusement Press, Inc. 15 Februari 1982. hlm. 30.</ref>
! colspan="4" | [[Permainan video di Amerika Serikat|Amerika Serikat]]
|-
! Judul
! #1
! #2
! #3
! Poin
! ''[[Cash Box]]''<ref>[https://retrocdn.net/images/c/c4/CashBox_US_1980-11-01.pdf#page=54 1980 Jukebox/Games Route Survey]. ''Cash Box''. 1 November 1980. hlm. AMOA-28.</ref>
! ''[[Play Meter]]''<ref>George Sullivan. [https://books.google.com/books?id=LqEiAQAAMAAJ Social Science]. Pi Gamma Mu. 1981. hlm. 210.</ref><ref>[https://cdm16694.contentdm.oclc.org/digital/collection/p16694coll44/id/140/ Play Meter Award 1980]. ''New York Heritage Digital Collections''. Empire State Library Network.</ref>
! ''RePlay''<ref>Eddie Adlum. [https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/162/mode/2up The Replay Years: Reflections from Eddie Adlum]. November 1985. Vol. 11 (2). hlm. 134-175 (160-3).</ref><ref>''Video Games''. November 1980.</ref>
! [[Kabinet arkade|Penjualan kabinet]]
|-
| 1
| ''[[Pac-Man]]''
| 62
| 46
| 17
|
| colspan="3" | ''[[Asteroids (permainan video)|Asteroids]]''
| < 60.000<ref>Craig Kubey. [https://archive.org/details/Winners_Book_of_Video_Games/page/n29 The Winners' Book of Video Games]. New York: Warner Books. 1982. hlm. 13. ISBN 978-0-446-37115-5.</ref>
|-
| 2
| ''[[Galaxian]]''
| 44
| 25
| 18
|
| colspan="3" | ''[[Galaxian]]''
| < 40.000<ref>[https://law.justia.com/cases/federal/district-courts/FSupp/543/466/1460981/ Midway Mfg. Co. v. Dirkschneider, 543 F. Supp. 466 (D. Neb. 1981)]. ''Justia Law''. U.S. District Court for the District of Nebraska. 15 Juli 1981.</ref>
|-
| 3
| ''[[Crazy Climber]]''
| 14
| 19
| 30
|
|
| colspan="2" | ''[[Space Invaders]]''
| < <ref>Andrea Stone. [https://archive.org/details/Video_Games_Volume_1_Number_03_1982-12_Pumpkin_Press_US/page/n53 The House That Pac Built: Midway Manufacturing is king of the coin-op hill and loving it!]. ''Video Games''. Pumpkin Press. Desember 1982. Vol. 1 (3). hlm. 53–55 (54).</ref><ref>Dale Peterson. [https://books.google.com/books?id=DL1YAAAAMAAJ Genesis II, creation and recreation with computers]. Reston Publishing. 1983. hlm. 175. ISBN 0-8359-2434-3.</ref>
|-
| 4
| 4
| ''[[Moon Cresta]]''
| ''[[Moon Cresta]]''
Baris 19: Baris 109:
| 24
| 24
| 15
| 15
|
|  
|
|  
|
|  
| ''[[Missile Command]]''
| ''[[Missile Command]]''
|
|  
 
|-
| 5
| 5
| ''[[Monaco GP (permainan video)|Monaco GP]]''
| ''[[Monaco GP (permainan video)|Monaco GP]]''
Baris 30: Baris 120:
| 4
| 4
| 11
| 11
|
|  
|
|  
|
|  
| ''[[Rip Off (permainan video)|Rip Off]]''
| ''[[Rip Off (permainan video)|Rip Off]]''
|
|  
 
|-
| 6
| 6
| ''[[Rally-X]]''
| ''[[Rally-X]]''
Baris 41: Baris 131:
| 6
| 6
| 3
| 3
|
|  
| rowspan="7"
| rowspan="7"  
| rowspan="7"
| rowspan="7"  
| rowspan="7"
| rowspan="7"  
| rowspan="7"
| rowspan="7"  
 
|-
| 7
| 7
| ''[[Heiankyo Alien]]'' (''Digger'')
| ''[[Heiankyo Alien]]'' (''Digger'')
Baris 52: Baris 142:
| 4
| 4
| 4
| 4
|
|  
 
|-
| 8
| 8
| ''[[Daftar permainan Namco|Pitch In]]''
| ''[[Daftar permainan Namco|Pitch In]]''
Baris 59: Baris 149:
| 1
| 1
| 5
| 5
|
|  
 
|-
| 9
| 9
| ''[[Super Speed Race]]''
| ''[[Super Speed Race]]''
Baris 66: Baris 156:
| 2
| 2
| 2
| 2
|
|  
 
|-
| rowspan="3" | 10
| rowspan="3" | 10
| ''[[Daftar permainan SNK|Sasuke vs. Commander]]''
| ''[[Daftar permainan SNK|Sasuke vs. Commander]]''
Baris 73: Baris 163:
| 0
| 0
| 5
| 5
|
|  
 
|-
| ''[[Space Invaders]]''
| ''[[Space Invaders]]''
| 0
| 0
| 1
| 1
| 3
| 3
|
|  
 
|-
| ''[[Missile Command]]''
| ''[[Missile Command]]''
| 0
| 0
| 2
| 2
| 1
| 1
|
|  
 
|}
===Permainan video rumahan terlaris===
===Permainan video rumahan terlaris===
Judul-judul berikut merupakan permainan video rumahan terlaris pada tahun 1980.
Judul-judul berikut merupakan permainan video rumahan terlaris pada tahun 1980.


{| class="wikitable sortable" style="text-align:center"
! Peringkat
! Judul
! Platform
! Pengembang
! Penerbit
! Tahun rilis
! Genre
! Penjualan
! class="unsortable" |
|-
| 1
| ''[[Space Invaders (permainan video Atari 2600)|Space Invaders]]''
| [[Atari 2600|Atari VCS]]
| [[Taito]]
| [[Atari, Inc.]]
| [[:Kategori:Permainan video 1980|1980]]
| [[Permainan tembak-menembak|Tembak-menembak]]
| 1.318.655
|<ref>Steven L. Kent. [https://retrocdn.net/images/9/9c/UltimateHistoryofVideoGames_Book_US.pdf#page=207 The Ultimate History of Video Games: From Pong to Pokémon and Beyond]. Three Rivers Press. hlm. 190. ISBN 978-0-7615-3643-7.</ref><ref>''Cartridge Sales Since 1980''. Atari Corp. Via ''The Agony & The Ecstasy''. Scott West Productions. 10 Agustus 2003.</ref>
|-
| 2
| ''[[Breakout (permainan video)|Breakout]]''
| Atari VCS
| colspan="2" | [[Atari, Inc.]]
| [[:Kategori:Permainan video 1978|1978]]
| [[Permainan aksi|Aksi]]
| 256.265
| rowspan="8" |<ref>''Cartridge Sales Since 1980''. Atari Corp. Via ''The Agony & The Ecstasy''. Scott West Productions. 10 Agustus 2003.</ref>
|-
| 3
| ''[[Football (permainan video 1978)|Football]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1979|1979]]
| [[Permainan olahraga|Olahraga]] ([[Daftar permainan video sepak bola Amerika|Sepak bola Amerika]])
| 248.502
|-
| 4
| ''[[Bowling (permainan video 1979)|Bowling]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1979|1979]]
| [[Permainan olahraga|Olahraga]]
| 245.670
|-
| 5
| ''[[Night Driver (permainan video)|Night Driver]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1980|1980]]
| [[Permainan balap|Balap]]
| 161.352
|-
| 6
| ''[[Air-Sea Battle]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1977|1977]]
| [[Permainan penembak|Penembak]]
| 160.093
|-
| 7
| ''[[Circus (permainan video)#Home clones|Circus Atari]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1980|1980]]
| [[Permainan aksi|Aksi]]
| 148.756
|-
| 8
| ''[[Street Racer (permainan video 1977)|Street Racer]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1977|1977]]
| [[Permainan balap|Balap]]
| 89.269
|-
| 9
| ''[[Video Olympics]]''
| Atari VCS
| colspan="2" | Atari, Inc.
| [[:Kategori:Permainan video 1977|1977]]
| [[Permainan olahraga|Olahraga]]
| 36.028
|}


===Penjualan perangkat rumah terlaris===
===Penjualan perangkat rumah terlaris===
 
{| class="wikitable sortable" style="text-align:center"
! Peringkat
! Sistem
! Produsen
! Tipe
! Generasi
! Penjualan
! class="unsortable" |
|-
|1
|[[Game & Watch]]
|[[Nintendo]]
|[[Permainan elektronik genggam|Genggam]]
|
| 2.000.000+
|<ref>[https://www.ne.jp/asahi/cvs/odyssey/hyperlink/setframe_dataroom_numbers1.html 昔(1970年代)のテレビゲームは何台売れた?]. ''Classic Videogame Station Odyssey''.</ref>
|-
|2
|[[Atari 2600|Atari Video Computer System]] (VCS)
|[[Atari, Inc.]]
|[[Konsol rumahan|Konsol]]
|[[Generasi kedua konsol permainan video|Kedua]]
|1.250.000
|<ref>Jonathan Greenberg. [https://jonathangreenberg.com/wp-content/uploads/2018/01/Japanese-Invaders-April-13-1981.pdf Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat]. 13 April 1981. Vol. 127 (8). hlm. 98, 102.</ref>
|-
|3
|[[TRS-80]]
|[[Tandy Corporation]]
|[[Komputer rumahan|Komputer]]
|[[8-bit]]
|290.000
|<ref>Jeremy Reimer. [https://arstechnica.com/features/2005/12/total-share/ Total share: 30 years of personal computer market share figures]. ''Ars Technica''. 15 Desember 2005. *Jeremy Reimer. [https://jeremyreimer.com/rockets-item.lsp?p=137 Total Share: Personal Computer Market Share 1975-2010]. ''Jeremy Reimer''. 7 Desember 2012.</ref>
|-
|4
|[[Intellivision]]
|[[Mattel]]
|Konsol
|Kedua
|200.000
|<ref>Jonathan Greenberg. [https://jonathangreenberg.com/wp-content/uploads/2018/01/Japanese-Invaders-April-13-1981.pdf Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat]. 13 April 1981. Vol. 127 (8). hlm. 98, 102.</ref><ref>Steve Bloom. [https://www.digitpress.com/library/books/book_video_invaders.pdf#page=129 Video Invaders]. Arco Pub. 1982. hlm. 107–109 (108). ISBN 978-0-668-05518-5.</ref>
|-
|5
|[[Atari 400]] / [[Atari 800]]
|Atari, Inc.
|Komputer
|8-bit
|200.000
|<ref>Jeremy Reimer. [https://arstechnica.com/features/2005/12/total-share/ Total share: 30 years of personal computer market share figures]. ''Ars Technica''. 15 Desember 2005. *Jeremy Reimer. [https://jeremyreimer.com/rockets-item.lsp?p=137 Total Share: Personal Computer Market Share 1975-2010]. ''Jeremy Reimer''. 7 Desember 2012.</ref>
|-
|6
|[[Commodore PET]]
|[[Commodore International]]
|Komputer
|8-bit
|90.000
|<ref>Jeremy Reimer. [https://arstechnica.com/features/2005/12/total-share/ Total share: 30 years of personal computer market share figures]. ''Ars Technica''. 15 Desember 2005. *Jeremy Reimer. [https://jeremyreimer.com/rockets-item.lsp?p=137 Total Share: Personal Computer Market Share 1975-2010]. ''Jeremy Reimer''. 7 Desember 2012.</ref>
|-
|7
|[[Apple II]]
|[[Apple Inc.]]
|Komputer
|8-bit
|79.500
|<ref>Andrew Pollack. [https://pbs.twimg.com/media/E8m13tZXIAQQbki.jpg Big I.B.M.'s Little Computer]. ''The New York Times''. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.</ref>
|-
|8
|[[HP 9800]] / [[HP Series 80]]
|[[Hewlett-Packard]]
|Komputer
|8-bit
|11.300
|<ref>Andrew Pollack. [https://pbs.twimg.com/media/E8m13tZXIAQQbki.jpg Big I.B.M.'s Little Computer]. ''The New York Times''. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.</ref>
|-
|9
|[[North Star Horizon]]
|[[North Star Computers]]
|Komputer
|8-bit
|8.200
|<ref>Andrew Pollack. [https://pbs.twimg.com/media/E8m13tZXIAQQbki.jpg Big I.B.M.'s Little Computer]. ''The New York Times''. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.</ref>
|-
|10
|[[TI-99/4A#99/4|TI-99/4]]
|[[Texas Instruments]]
|Komputer
|[[16-bit]]
|8.100
|<ref>Andrew Pollack. [https://pbs.twimg.com/media/E8m13tZXIAQQbki.jpg Big I.B.M.'s Little Computer]. ''The New York Times''. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.</ref>
|}


==Peristiwa==
==Peristiwa==
===Penghargaan===
===Penghargaan===
*''[[Electronic Games]]'' menyelenggarakan [[Electronic Games#Awards|Arcade Awards]] pertama, yaitu upacara [[Daftar penghargaan Game of the Year|penghargaan permainan video]] pertama. Penghargaan ini diberikan untuk permainan yang dirilis pada 1978–1979, dengan ''[[Space Invaders]]'' memenangkan penghargaan utama Game of the Year.
*''[[Electronic Games]]'' menyelenggarakan [[Electronic Games#Awards|Arcade Awards]] pertama, yaitu upacara [[Daftar penghargaan Game of the Year|penghargaan permainan video]] pertama. Penghargaan ini diberikan untuk permainan yang dirilis pada 1978–1979, dengan ''[[Space Invaders]]'' memenangkan penghargaan utama Game of the Year.<ref>[https://archive.org/details/ElectronicGames01Winter1981/page/n37/mode/2up The Arcade Awards – 1980] – ''Electronic Games'' Musim Dingin 1981, halaman 38–39</ref><ref>[http://www.ballyalley.com/newsletters/arcadian/arcadian_vol_2/arcadian_vol_02_issue_03.pdf Bally Awards]. ''Arcadian''. 15 Januari 1980. Vol. 2 (3). hlm. 20.</ref>


===Bisnis===
===Bisnis===
Baris 103: Baris 367:


==Rilisan menonjol==
==Rilisan menonjol==
===Permainan===
===Permainan===
;Arkade
;Arkade
* 22 Mei – [[Namco]] merilis ''[[Pac-Man]]'' (awalnya bernama ''Puckman'' di Jepang). Permainan ini menjadi [[Daftar permainan video terlaris|permainan dengan pendapatan tertinggi sepanjang masa]]. Permainan ini menghadirkan [[maskot]] [[Karakter pemain|karakter]] pertama dalam permainan video, menetapkan genre [[Daftar permainan kejar labirin|kejar labirin]], membuka akses permainan bagi audiens perempuan, memperkenalkan [[power-up]], serta menyampaikan cerita melalui [[cutscene]].
* 22 Mei – [[Namco]] merilis ''[[Pac-Man]]'' (awalnya bernama ''Puckman'' di Jepang). Permainan ini menjadi [[Daftar permainan video terlaris|permainan dengan pendapatan tertinggi sepanjang masa]].<ref>Steve L. Kent. [https://books.google.com/books?id=C2MH05ogU9oC The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world]. Prima. 2001. hlm. 143. ISBN 0-7615-3643-4.</ref> Permainan ini menghadirkan [[maskot]] [[Karakter pemain|karakter]] pertama dalam permainan video, menetapkan genre [[Daftar permainan kejar labirin|kejar labirin]], membuka akses permainan bagi audiens perempuan,<ref>[https://web.archive.org/web/20040903033912/http://www.1up.com/do/feature?cId=3122102 The Essential 50 - Pac-Man], 1UP</ref> memperkenalkan [[power-up]],<ref>[https://web.archive.org/web/20060617050834/http://1up.com/do/feature?cId=3151392 Playing With Power: Great Ideas That Have Changed Gaming Forever], 1UP</ref> serta menyampaikan cerita melalui [[cutscene]].<ref>[http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 Gaming's Most Important Evolutions] , GamesRadar+</ref>
* Mei – ''[[Stratovox]]'' dari [[Sunsoft|Sun Electronics]] menjadi permainan pertama dengan sintesis suara.
* Mei – ''[[Stratovox]]'' dari [[Sunsoft|Sun Electronics]] menjadi permainan pertama dengan sintesis suara.
* Juli – [[Atari, Inc.]] merilis ''[[Missile Command]]'' yang terinspirasi dari Perang Dingin.
* Juli – [[Atari, Inc.]] merilis ''[[Missile Command]]'' yang terinspirasi dari Perang Dingin.
Baris 115: Baris 377:
* November – [[Universal Entertainment|Universal]] merilis ''[[Space Panic]]'', permainan pertama dengan platform dan tangga. Istilah ''[[permainan platform]]'' baru muncul beberapa tahun kemudian.
* November – [[Universal Entertainment|Universal]] merilis ''[[Space Panic]]'', permainan pertama dengan platform dan tangga. Istilah ''[[permainan platform]]'' baru muncul beberapa tahun kemudian.
* November – [[Atari, Inc.]] merilis penembak tank 3D orang pertama ''[[Battlezone (permainan video 1980)|Battlezone]]''.
* November – [[Atari, Inc.]] merilis penembak tank 3D orang pertama ''[[Battlezone (permainan video 1980)|Battlezone]]''.
* [[Cinematronics]] merilis ''[[Star Castle]]''. Pada 1982, port Atari 2600 berakhir sebagai ''[[Yars' Revenge]]''.
* [[Cinematronics]] merilis ''[[Star Castle]]''. Pada 1982, port Atari 2600 berakhir sebagai ''[[Yars' Revenge]]''.<ref>[http://atariage.com/catalog_page.html?CatalogID=32¤tPage=18 AtariAge - Catalog - Atari (CO16725-Rev. D)]. ''atariage.com''.</ref><ref>Colin Campbell. [http://www.polygon.com/2015/3/9/8163747/yars-revenge-is-a-journey-back-to-a-lost-world-of-video-games The story of Yars' Revenge is a journey back to a lost world of video games]. Polygon. 9 Maret 2015.</ref>
* ''[[Wizard of Wor]]'' dari [[Midway Games|Midway]] dirilis, memungkinkan dua pemain bertarung secara bersamaan dalam labirin penuh monster.
* ''[[Wizard of Wor]]'' dari [[Midway Games|Midway]] dirilis, memungkinkan dua pemain bertarung secara bersamaan dalam labirin penuh monster.
* ''[[Phoenix (permainan video 1980)|Phoenix]]'' dengan beberapa tahap menghadirkan salah satu bos permainan video pertama: alien ungu di kapal induk.
* ''[[Phoenix (permainan video 1980)|Phoenix]]'' dengan beberapa tahap menghadirkan salah satu bos permainan video pertama: alien ungu di kapal induk.
Baris 146: Baris 408:
* [[Tandy Corporation|Tandy]] merilis versi pertama [[TRS-80 Color Computer|Tandy Color Computer]].
* [[Tandy Corporation|Tandy]] merilis versi pertama [[TRS-80 Color Computer|Tandy Color Computer]].


==Referensi==
== Referensi ==
 
<references />
 


== Sumber dan atribusi ==
== Sumber dan atribusi ==


Konten artikel ini diadaptasi dari [https://id.wikipedia.org/w/index.php?title=Permainan+video+dalam+tahun+1980&oldid=29437872 Wikipedia bahasa Indonesia], revisi 29437872 (2026-07-10T02:13:51Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku.
Konten artikel ini diadaptasi dari [https://id.wikipedia.org/w/index.php?title=Permainan+video+dalam+tahun+1980&oldid=29437872 Wikipedia bahasa Indonesia], revisi 29437872 (2026-07-10T02:13:51Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku.
<!-- WIKI_UNISSULA_PRESENTATION_V4 -->

Revisi terkini sejak 24 Agustus 2026 17.56

1980 menyaksikan perilisan sejumlah permainan dengan konsep berpengaruh, termasuk Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, dan Olympic Decathlon. Permainan video dengan pendapatan tertinggi tahun itu adalah Namco melalui permainan arkade Pac-Man, sementara sistem rumah terlaris adalah Nintendo dengan Game & Watch. Atari VCS (kemudian disebut Atari 2600) juga semakin populer berkat port Space Invaders serta dukungan dari pengembang pihak ketiga baru, Activision.

Pencapaian finansial

Permainan arkade dengan pendapatan tertinggi

Judul-judul berikut merupakan permainan video arkade dengan pendapatan tertinggi di seluruh dunia pada tahun 1980.

Peringkat Judul Pendapatan kotor Inflasi Penjualan kabinet Pengembang Distributor Genre
1 Pac-Man $1.000.000.000 100.000 Namco Namco / Midway Labirin [3][4][5]
2 Asteroids $700.000.000 70.000 Atari, Inc. Atari, Inc. Tembak-menembak [6][7]
Galaxian Namco Namco / Midway Tembak-menembak [8][9]
Space Invaders Taito Taito / Midway Tembak-menembak [10]

Jepang dan Amerika Serikat

Di Jepang dan Amerika Serikat, judul-judul berikut merupakan permainan video arkade dengan pendapatan tertinggi pada tahun 1980.

Peringkat Jepang (Game Machine)[11][12] Amerika Serikat
Judul #1 #2 #3 Poin Cash Box[13] Play Meter[14][15] RePlay[16][17] Penjualan kabinet
1 Pac-Man 62 46 17 Asteroids < 60.000[18]
2 Galaxian 44 25 18 Galaxian < 40.000[19]
3 Crazy Climber 14 19 30 Space Invaders < [20][21]
4 Moon Cresta 3 24 15 Missile Command
5 Monaco GP 11 4 11 Rip Off
6 Rally-X 1 6 3 rowspan="7" rowspan="7" rowspan="7" rowspan="7"
7 Heiankyo Alien (Digger) 1 4 4
8 Pitch In 0 1 5
9 Super Speed Race 0 2 2
10 Sasuke vs. Commander 0 0 5
Space Invaders 0 1 3
Missile Command 0 2 1

Permainan video rumahan terlaris

Judul-judul berikut merupakan permainan video rumahan terlaris pada tahun 1980.

Peringkat Judul Platform Pengembang Penerbit Tahun rilis Genre Penjualan
1 Space Invaders Atari VCS Taito Atari, Inc. 1980 Tembak-menembak 1.318.655 [22][23]
2 Breakout Atari VCS Atari, Inc. 1978 Aksi 256.265 [24]
3 Football Atari VCS Atari, Inc. 1979 Olahraga (Sepak bola Amerika) 248.502
4 Bowling Atari VCS Atari, Inc. 1979 Olahraga 245.670
5 Night Driver Atari VCS Atari, Inc. 1980 Balap 161.352
6 Air-Sea Battle Atari VCS Atari, Inc. 1977 Penembak 160.093
7 Circus Atari Atari VCS Atari, Inc. 1980 Aksi 148.756
8 Street Racer Atari VCS Atari, Inc. 1977 Balap 89.269
9 Video Olympics Atari VCS Atari, Inc. 1977 Olahraga 36.028

Penjualan perangkat rumah terlaris

Peringkat Sistem Produsen Tipe Generasi Penjualan
1 Game & Watch Nintendo Genggam 2.000.000+ [25]
2 Atari Video Computer System (VCS) Atari, Inc. Konsol Kedua 1.250.000 [26]
3 TRS-80 Tandy Corporation Komputer 8-bit 290.000 [27]
4 Intellivision Mattel Konsol Kedua 200.000 [28][29]
5 Atari 400 / Atari 800 Atari, Inc. Komputer 8-bit 200.000 [30]
6 Commodore PET Commodore International Komputer 8-bit 90.000 [31]
7 Apple II Apple Inc. Komputer 8-bit 79.500 [32]
8 HP 9800 / HP Series 80 Hewlett-Packard Komputer 8-bit 11.300 [33]
9 North Star Horizon North Star Computers Komputer 8-bit 8.200 [34]
10 TI-99/4 Texas Instruments Komputer 16-bit 8.100 [35]

Peristiwa

Penghargaan

Bisnis

Rilisan menonjol

Permainan

Arkade
Konsol
Komputer
Genggam

Perangkat keras

Arkade
Konsol
Komputer

Referensi

  1. ↑ Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (27 Desember 2013)
  2. ↑ Richard Lindner. Video Games: Past, Present and Future; An Industry Overview. Nintendo of America. 1990.
  3. ↑ Stephen Kline. Digital Play: The Interaction of Technology, Culture, and Marketing. McGill–Queen's University Press. 2003. hlm. 96. ISBN 978-0-7735-2591-7.
  4. ↑ Dagogo Altraide. ColdFusion Presents: New Thinking: From Einstein to Artificial Intelligence, the Science and Technology That Transformed Our World. Mango Publishing. 15 Januari 2019. hlm. 179. ISBN 978-1-63353-751-4.
  5. ↑ Bill Loguidice. Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. CRC Press. 21 Agustus 2012. hlm. 181. ISBN 978-1-136-13758-7.
  6. ↑ Craig Kubey. The Winners' Book of Video Games. New York: Warner Books. 1982. hlm. 13. ISBN 978-0-446-37115-5.
  7. ↑ Paula Kepos. International Directory of Company Histories. International Directory of Company Histories. St. James Press. 1994. Vol. 9. hlm. 45. ISBN 9781558623248.
  8. ↑ ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機. Amusement Press, Inc. 15 Februari 1981. hlm. 2.
  9. ↑ George Sullivan. Social Science. Pi Gamma Mu. 1981. hlm. 210.
  10. ↑ Daniel Cohen. Video Games. Pocket Books. 1982. hlm. 17. ISBN 0-671-45872-8.
  11. ↑ ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機. Amusement Press, Inc. 15 Februari 1981. hlm. 2.
  12. ↑ "Donkey Kong" No.1 Of '81 — Game Machine's Survey Of "The Year's Best Three AM Machines" —. Amusement Press, Inc. 15 Februari 1982. hlm. 30.
  13. ↑ 1980 Jukebox/Games Route Survey. Cash Box. 1 November 1980. hlm. AMOA-28.
  14. ↑ George Sullivan. Social Science. Pi Gamma Mu. 1981. hlm. 210.
  15. ↑ Play Meter Award 1980. New York Heritage Digital Collections. Empire State Library Network.
  16. ↑ Eddie Adlum. The Replay Years: Reflections from Eddie Adlum. November 1985. Vol. 11 (2). hlm. 134-175 (160-3).
  17. ↑ Video Games. November 1980.
  18. ↑ Craig Kubey. The Winners' Book of Video Games. New York: Warner Books. 1982. hlm. 13. ISBN 978-0-446-37115-5.
  19. ↑ Midway Mfg. Co. v. Dirkschneider, 543 F. Supp. 466 (D. Neb. 1981). Justia Law. U.S. District Court for the District of Nebraska. 15 Juli 1981.
  20. ↑ Andrea Stone. The House That Pac Built: Midway Manufacturing is king of the coin-op hill and loving it!. Video Games. Pumpkin Press. Desember 1982. Vol. 1 (3). hlm. 53–55 (54).
  21. ↑ Dale Peterson. Genesis II, creation and recreation with computers. Reston Publishing. 1983. hlm. 175. ISBN 0-8359-2434-3.
  22. ↑ Steven L. Kent. The Ultimate History of Video Games: From Pong to Pokémon and Beyond. Three Rivers Press. hlm. 190. ISBN 978-0-7615-3643-7.
  23. ↑ Cartridge Sales Since 1980. Atari Corp. Via The Agony & The Ecstasy. Scott West Productions. 10 Agustus 2003.
  24. ↑ Cartridge Sales Since 1980. Atari Corp. Via The Agony & The Ecstasy. Scott West Productions. 10 Agustus 2003.
  25. ↑ 昔(1970年代)のテレビゲームは何台売れた?. Classic Videogame Station Odyssey.
  26. ↑ Jonathan Greenberg. Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat. 13 April 1981. Vol. 127 (8). hlm. 98, 102.
  27. ↑ Jeremy Reimer. Total share: 30 years of personal computer market share figures. Ars Technica. 15 Desember 2005. *Jeremy Reimer. Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer. 7 Desember 2012.
  28. ↑ Jonathan Greenberg. Japanese invaders: Move over Asteroids and Defenders, the next adversary in the electronic video game wars may be even tougher to beat. 13 April 1981. Vol. 127 (8). hlm. 98, 102.
  29. ↑ Steve Bloom. Video Invaders. Arco Pub. 1982. hlm. 107–109 (108). ISBN 978-0-668-05518-5.
  30. ↑ Jeremy Reimer. Total share: 30 years of personal computer market share figures. Ars Technica. 15 Desember 2005. *Jeremy Reimer. Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer. 7 Desember 2012.
  31. ↑ Jeremy Reimer. Total share: 30 years of personal computer market share figures. Ars Technica. 15 Desember 2005. *Jeremy Reimer. Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer. 7 Desember 2012.
  32. ↑ Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  33. ↑ Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  34. ↑ Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  35. ↑ Andrew Pollack. Big I.B.M.'s Little Computer. The New York Times. 13 Agustus 1981. Vol. 130 (45.039). hlm. D1.
  36. ↑ The Arcade Awards – 1980 – Electronic Games Musim Dingin 1981, halaman 38–39
  37. ↑ Bally Awards. Arcadian. 15 Januari 1980. Vol. 2 (3). hlm. 20.
  38. ↑ Steve L. Kent. The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world. Prima. 2001. hlm. 143. ISBN 0-7615-3643-4.
  39. ↑ The Essential 50 - Pac-Man, 1UP
  40. ↑ Playing With Power: Great Ideas That Have Changed Gaming Forever, 1UP
  41. ↑ Gaming's Most Important Evolutions , GamesRadar+
  42. ↑ AtariAge - Catalog - Atari (CO16725-Rev. D). atariage.com.
  43. ↑ Colin Campbell. The story of Yars' Revenge is a journey back to a lost world of video games. Polygon. 9 Maret 2015.

Sumber dan atribusi

Konten artikel ini diadaptasi dari Wikipedia bahasa Indonesia, revisi 29437872 (2026-07-10T02:13:51Z), yang tersedia berdasarkan lisensi Creative Commons Atribusi-BerbagiSerupa (CC BY-SA). Mohon gunakan konten ini secara bijak serta sesuai dengan ketentuan lisensi yang berlaku.